// Update is called once per frame void Update() { if (m_IsPlayerNear) { if (GameMaster.Instance.IsPlayerDead) { m_IsPlayerNear = false; m_Camera.StopLowHealthEffect(); } } }
// Update is called once per frame void Update() { if (m_IsPlayerNear) { if (GameMaster.Instance.IsPlayerDead) { m_IsPlayerNear = false; m_Camera.StopLowHealthEffect(); } } }