private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(m_React.ToString())) //if player in collision { AppearObject(); //show object DestroyThisTrigger(); //destroy this object if (m_IsCameraControl) { if (m_Camera.target != null & m_Camera.target != m_Center) { m_IsPlayerTrigger = true; m_ObjectToFollow = m_Camera.target; m_Camera.target = m_Center; m_Camera.SetCameraSize(m_CamSize); } } } }