Exemplo n.º 1
0
    //克隆详细信息
    public virtual void Clone(CObject_Item pItemSource)
    {
        //克隆GUID
        ushort idWorld  = 0;
        ushort idServer = 0;
        uint   idSerail = 0;

        pItemSource.GetGUID(ref idWorld, ref idServer, ref idSerail);
        SetGUID(idWorld, idServer, idSerail);
        //克隆制造者
        string pManufacturer = pItemSource.GetManufacturer();

        //  [11/8/2010 Sun]
        if (pManufacturer != null)
        {
            m_Creator = System.Text.Encoding.ASCII.GetBytes(pManufacturer);
        }

        //克隆物品的额外信息
        if (pItemSource.GetItemExtraInfoItem() != null)
        {
            if (m_ExtraInfoItem != null)
            {
                m_ExtraInfoItem = null;
            }
            m_ExtraInfoItem = pItemSource.m_ExtraInfoItem;
        }
    }
Exemplo n.º 2
0
    void UpdateEnchanseSelectedEquip()
    {
        ClearEnchanseSelected();
        if (mSelectedItem != null)
        {
            mEnchanseSelectedAction.SetActionItem(mSelectedItem.GetID());

            CObject_Item_Equip equip = mSelectedItem as CObject_Item_Equip;
            if (equip != null)
            {
                int gemCount = equip.GetGemCount();
                for (int i = 0; i < gemCount; i++)
                {
                    int nIdTable = equip.GetGemTableId(i);
                    if (nIdTable != 0)
                    {
                        CObject_Item gemItem = ObjectSystem.Instance.NewItem((uint)nIdTable);
                        CActionItem  action  = CActionSystem.Instance.GetAction_ItemID(gemItem.GetID(), false);
                        mEnchanseGemInfo[i].enchanseGem.SetActionItemByActionId(action.GetID());
                    }
                }
            }
        }
        UpdateEnchanseGemStates();
    }
        public void Dome(int nPetNum)
        {
            SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum);

            if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent))
            {
                throw new Exception("LUA:Pet Dome parameter error");
            }

            int          idxPackage = -1;
            CObject_Item pFind      = (CObject_Item)CDataPool.Instance.Pet_GetLowestLevel_Dome_From_Package(My_Pet.GUID, ref idxPackage);

            if (My_Pet.Happiness == 100)
            {
                //    STRING strMsg = "你的宠物无需驯养";//COLORMSGFUNC("GMGameInterface_Script_Pet_NoNeedDemo");
                //    ADDNEWDEBUGMSG(strMsg);
                //    return;
            }

            if (pFind != null || idxPackage < 0)
            {
                //    STRING strMsg = "你没有驯养道具";//COLORMSGFUNC("GMGameInterface_Script_Pet_NoDemoFood");
                //    ADDNEWDEBUGMSG(strMsg);
                //    return;
            }

            CGUseItem pi = new CGUseItem();

            pi.BagIndex      = (byte)idxPackage;
            pi.TargetPetGUID = My_Pet.GUID;
            NetManager.GetNetManager().SendPacket(pi);
        }
Exemplo n.º 4
0
        //一次购买多个物品
        public int BulkBuyItem(int nIndex, int nNumber)
        {
            CObject_Item pBoothItem = CDataPool.Instance.Booth_GetItem(nIndex);

            if (pBoothItem != null)
            {
                nNumber = (nNumber <1 || nNumber> pBoothItem.GetMaxOverLay())?1:nNumber;

                if (CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Get_Money() >=
                    (int)(CDataPool.Instance.Booth_GetItemPrice(nIndex) * nNumber))
                {
                    CGShopBuy msg = new CGShopBuy();

                    msg.UniqueID  = CDataPool.Instance.Booth_GetShopUniqueId();
                    msg.Index     = (byte)pBoothItem.GetPosIndex();
                    msg.SerialNum = (byte)CDataPool.Instance.Booth_GetSerialNum();
                    msg.BuyNum    = (uint)nNumber;

                    NetManager.GetNetManager().SendPacket(msg);
                    return(0);
                }
            }

            CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "#{LowMoney}");

            return(0);
        }
Exemplo n.º 5
0
	public void useCharm()
    {
		if(attr == -1 || level == -1)
		{
			return;
		}
		string talbeString = "90" + level.ToString() + "0" + attr.ToString() + "001";
		int needIdTable = int.Parse(talbeString);
		for( int i = 0; i < GAMEDEFINE.MAX_BAG_SIZE; i++ )
        {
			CObject_Item objectItem = CDataPool.Instance.UserBag_GetItem(i);
            if( objectItem != null && ( objectItem is CObject_Item_Symbol ) )//如果是符印
            {
				CObject_Item_Symbol charmItem = (CObject_Item_Symbol)objectItem;
				int idTable = charmItem.GetIdTable();
				if( needIdTable == idTable )
				{
					CGUseSymbol useSymbolMsg = new CGUseSymbol();
                	useSymbolMsg.BagIndex = (byte)objectItem.PosIndex;
               		NetManager.GetNetManager().SendPacket(useSymbolMsg);
					//吃一个就返回
					return ;
				}
            }
         }
    }
Exemplo n.º 6
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCBankAcquireList packet = pPacket as GCBankAcquireList;
                //清空原有商品列表
                CDataPool.Instance.UserBank_Clear();

                //银行里面的钱数
                CDataPool.Instance.UserBank_SetBankMoney(packet.Money);

                //当前银行的大小
                CDataPool.Instance.UserBank_SetBankEndIndex(packet.CurBankSize);

                GCBankAcquireList._BANK_ITEM[] ItemList = packet.ItemList;
                int          nNum    = packet.ItemNum;
                int          bankpos = 0;
                CObject_Item pItem   = null;

                //添加到数据池中
                for (int i = 0; i < nNum; i++)
                {
                    bankpos = ItemList[i].bankindex;

                    if (ItemList[i].isBlueEquip != 0)
                    {
                        pItem = ObjectSystem.Instance.NewItem(ItemList[i].item_data.m_ItemIndex);
                        if (pItem == null)
                        {
                            throw new NullReferenceException("Bank Item Create failed:" + ItemList[i].item_data.m_ItemIndex);
                        }
                        pItem.SetGUID(
                            (ushort)ItemList[i].item_data.m_ItemGUID.m_World,
                            ItemList[i].item_data.m_ItemGUID.m_Server,
                            (uint)ItemList[i].item_data.m_ItemGUID.m_Serial);
                        CDataPool.Instance.UserBank_SetItem(bankpos, pItem, true);
                        CDataPool.Instance.UserBank_SetItemExtraInfo(bankpos, false, ItemList[i].item_data);
                    }
                    else
                    {
                        pItem = ObjectSystem.Instance.NewItem(ItemList[i].item_guid);
                        if (pItem == null)
                        {
                            throw new NullReferenceException("Bank Item Create failed:" + ItemList[i].item_data.m_ItemIndex);
                        }
                        CDataPool.Instance.UserBank_SetItem(bankpos, pItem, true);
                    }
                    pItem.PosIndex = (short)bankpos;
                    pItem.SetNumber(ItemList[i].byNumber);
                }

                CActionSystem.Instance.UserBank_Update();

                int nBankNpcId = CDataPool.Instance.UserBank_GetNpcId();
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_TOGLE_BANK, nBankNpcId);
                UIWindowMng.Instance.GetWindow("StoreWindow");
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Exemplo n.º 7
0
    public void SetItem(int nEquiptIndex, CObject_Item pItem, bool bClearOld, bool bNew)
    {
        if (nEquiptIndex < 0 || nEquiptIndex >= MAX_TALISMAN_EQUIPT_NUMBER)
        {
            return;
        }
        //销毁原有数据
        if (mItems[nEquiptIndex] != null && bClearOld)
        {
            ObjectSystem.Instance.DestroyItem(mItems[nEquiptIndex]);
            mItems[nEquiptIndex] = null;
        }

        if (pItem != null)
        {
            pItem.TypeOwner = ITEM_OWNER.IO_TALISMAN_EQUIPT;
            pItem.PosIndex  = (short)nEquiptIndex;

            CObject_Item pItemLog = mItems[nEquiptIndex];
            if (pItemLog != null)
            {
                pItemLog.ItemSaveStatus = SAVE_ITEM_STATUS.NO_MORE_INFO;
            }
        }
        mItems[nEquiptIndex] = pItem as CTalisman_Item;
    }
Exemplo n.º 8
0
    void UpdateBagByIndex(int index)
    {
        int          nIndex   = index - currTab * MAX_PERPACKET;
        CObject_Item packItem = CDataPool.Instance.UserBag_GetItemByIndex(index);

        if (nIndex < 0 || nIndex >= buttons.Count)
        {
            LogManager.LogError("packet index is invalid index=" + nIndex);
            return;
        }
        if (packItem != null)
        {
            buttons[nIndex].SetActionItem(packItem.GetID());
            if (packItem.isLocked)
            {
                buttons[nIndex].Disable();
            }
            else
            {
                buttons[nIndex].Enable();
            }
        }
        else
        {
            buttons[nIndex].SetActionItem(-1);
        }
    }
Exemplo n.º 9
0
        //    // 强化需求 [7/19/2011 ivan edit]
        //public Item_Enhance Get_Equip_EnhanceLevel( int nIndexPacket)
        public Item_Enhance Get_Equip_EnhanceLevel(CObject_Item My_Equip)
        {
            Item_Enhance itemEnhance = new Item_Enhance();

            if (My_Equip == null || My_Equip.GetItemClass() != ITEM_CLASS.ICLASS_EQUIP)
            {
                return(itemEnhance);
            }
            CObject_Item_Equip equip = My_Equip as CObject_Item_Equip;

            if (equip == null)
            {
                return(itemEnhance);
            }

            int enhanceID = equip.GetStrengthIndex();
            _DBC_ITEM_ENHANCE pItemEnhance = ObjectSystem.EquipEnchanceDBC.Search_Index_EQU((int)enhanceID);

            if (pItemEnhance == null)
            {
                return(itemEnhance);
            }

            _DBC_ITEM_ENCHANCE_RATE pItemEnchanceRate = ObjectSystem.EquipEnchanceRateDBC.Search_Index_EQU(equip.GetCurrentDangCi());
            float fRatio = pItemEnchanceRate.nDangCiRatio / 100.0f;

            pItemEnchanceRate = ObjectSystem.EquipEnchanceRateDBC.Search_Index_EQU((int)equip.GetItemType());
            fRatio           *= pItemEnchanceRate.nEquipPointRatio / 100.0f;

            itemEnhance.needMoney = (int)(fRatio * pItemEnhance.needMoney + 0.5f);

            itemEnhance.addProperty = pItemEnhance.attribute[0];// 因为增加属性的百分比都一样,所以只获取一个就够了[7/19/2011 ivan edit]

            return(itemEnhance);
        }
Exemplo n.º 10
0
        // 把装备栏某位置的物品置灰 [7/15/2011 ivan edit]
        public void Lock_Equip_Item(int nIndex, bool isLock)
        {
            if (nIndex >= 0)
            {
                CObject_Item pObj = CDataPool.Instance.UserEquip_GetItem((HUMAN_EQUIP)nIndex);
                if (pObj != null)
                {
                    // 设置装备栏物品状态,是否锁定 [7/15/2011 ivan edit]
                    CActionItem_Item pItemAction = CActionSystem.Instance.GetAction_ItemID(pObj.GetID());

                    if (isLock)
                    {
                        pObj.SetLock(true);
                        if (pItemAction != null)
                        {
                            pItemAction.Disable();
                        }
                    }
                    else
                    {
                        pObj.SetLock(false);
                        if (pItemAction != null)
                        {
                            pItemAction.Enable();
                        }
                    }
                }
            }
        }
Exemplo n.º 11
0
    //设置装备
    public void SetItem(short ptEquip, CObject_Item item, bool bClearOld)
    {
        if (ptEquip < 0 || ptEquip >= (int)HUMAN_EQUIP.HEQUIP_NUMBER)
        {
            return;
        }

        if (mPlayerEquip[ptEquip] != null && bClearOld)
        {
            ObjectSystem.Instance.DestroyItem(mPlayerEquip[ptEquip]);
        }
        if (item != null)
        {
            HUMAN_EQUIP pointEquip = ((CObject_Item_Equip)item).GetItemType();
            if (pointEquip != (HUMAN_EQUIP)ptEquip)
            {
                return;
            }

            // 设置所属
            item.TypeOwner = ITEM_OWNER.IO_MYSELF_EQUIP;

            // 设置装备在action item 中的位置.
            item.PosIndex         = ptEquip;
            mPlayerEquip[ptEquip] = item;
        }
        else
        {
            // 在装备点清空数据
            mPlayerEquip[ptEquip] = null;
        }
    }
Exemplo n.º 12
0
    //镶嵌
    public void OnEnchaseBtnClicked()
    {
        CObject_Item_Equip equipTarget = mSelectedItem as CObject_Item_Equip;

        if (equipTarget != null)
        {
            short[] gemIndexs = new short[GAMEDEFINE.MAX_ITEM_GEM];
            for (int i = 0; i < mEnchanseGemInfo.Length; i++)
            {
                if (mEnchanseGemInfo[i].bFlag == 0)
                {
                    gemIndexs[i] = -2;
                }
                else if (mEnchanseGemInfo[i].bFlag == 2)
                {
                    gemIndexs[i] = -1;
                }
                else if (mEnchanseGemInfo[i].bFlag == 1)
                {
                    CObject_Item gem = CDataPool.Instance.UserBag_GetItemById(mEnchanseGemInfo[i].nGemType);
                    if (gem != null)
                    {
                        gemIndexs[i] = gem.PosIndex;
                    }
                    else
                    {
                        gemIndexs[i] = -2;
                    }
                }
            }
            LifeAbility.Instance.setOperaterRole((int)mCurrentRoleType);
            LifeAbility.Instance.Do_Enchase(equipTarget, gemIndexs);
        }
    }
Exemplo n.º 13
0
 public void setOperatorTarget(CObject_Item item)
 {
     if (CurrentOperator != null)
     {
         CurrentOperator.setItem(item);
     }
 }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCShopSoldList packet = pPacket as GCShopSoldList;

                int nNum = packet.MerchadiseNum;
                if (nNum == 0)
                {//空的没东西
                    if (CDataPool.Instance.Booth_GetSoldNumber() != 0)
                    {
                        CDataPool.Instance.Booth_Sold_Clear();
                    }
                }
                else
                {
                    //清空原有商品列表
                    CDataPool.Instance.Booth_Sold_Clear();

                    //CSoundSystemFMod::_PlayUISoundFunc(25+59);

                    //添加到数据池中
                    for (short i = 0; i < nNum; i++)
                    {
                        GCShopSoldList._MERCHANDISE_ITEM pNewItem = packet.MerchadiseList[i];
                        CObject_Item pItem = null;

                        pItem = ObjectSystem.Instance.NewItem(pNewItem.item_data.m_ItemIndex);
                        pItem.SetGUID(
                            (ushort)pNewItem.item_data.m_ItemGUID.m_World,
                            (ushort)pNewItem.item_data.m_ItemGUID.m_Server,
                            (uint)pNewItem.item_data.m_ItemGUID.m_Serial);

                        pItem.SetExtraInfo(ref pNewItem.item_data);


                        //设置该物品在货架上的位置因为是回购物品它的位置应该是200
                        pItem.PosIndex = i;
                        //AxTrace(0,0,"pItem->SetPosIndex = %d",i);
                        //设置该物品的数量(每一组的数量)
                        pItem.SetNumber(pNewItem.item_data.GetItemCount());
                        //回购物品当然只有一个
                        pItem.SetMax(1);
                        //加入数据池
                        CDataPool.Instance.Booth_SetSoldItem(i, pItem);
                        CDataPool.Instance.Booth_SetSoldPrice(i, pNewItem.iPrice);
                    }
                    //设置回购商品的数量
                    CDataPool.Instance.Booth_SetSoldNumber(nNum);
                }

                //更新到ActionSystem
                CActionSystem.Instance.Booth_Update();
                //通知UI
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_BOOTH);
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Exemplo n.º 15
0
 public override void DestroyImpl()
 {
     if (ItemImpl != null)
     {
         ObjectSystem.Instance.DestroyItem(ItemImpl);
     }
     ItemImpl = null;
 }
Exemplo n.º 16
0
        //测试强化功能
        public void testStrengthen(CObject_Item item)
        {
            CompoundInstance.setOperator(EquipStrengthenOp.Name);
            // CObject_Item item = CDataPool.Instance.UserBag_GetItemByIndex(2);
            CompoundInstance.setOperatorTarget(item);

            CompoundInstance.beginOperation();
        }
Exemplo n.º 17
0
 public bool IsCanBuy(CObject_Item pItem)
 {
     if (pItem == null)
     {
         return(false);
     }
     return(true);
 }
Exemplo n.º 18
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                GCUnEquipResult   packet = (GCUnEquipResult)pPacket;
                UnEquipResultCode ret    = (UnEquipResultCode)packet.Result;
                switch (ret)
                {
                case UnEquipResultCode.UNEQUIP_SUCCESS:
                {
                    //---------------------------------------------------
                    //数据池
                    CObject_Item pItem = CDataPool.Instance.UserEquip_GetItem((HUMAN_EQUIP)packet.EquipPoint);
                    if (pItem == null)
                    {
                        return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                    }

                    // 改变物品的id, 以便更新新的action 按钮
                    ObjectSystem.Instance.ChangeItemClientID(pItem);
                    CDataPool.Instance.UserBag_SetItem((short)packet.BagIndex,
                                                       pItem, true, false);
                    CDataPool.Instance.UserEquip_SetItem((HUMAN_EQUIP)packet.EquipPoint,
                                                         null, false);

                    //---------------------------------------------------
                    //逻辑层
                    CObjectManager.Instance.getPlayerMySelf().UnEquipItem((HUMAN_EQUIP)packet.EquipPoint);

                    //---------------------------------------
                    //刷新角色属性
                    CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_Equip(
                        (HUMAN_EQUIP)packet.EquipPoint, -1);

                    // 更新主角身上的装备到ActionSystem
                    CActionSystem.Instance.UserEquip_Update();
                    CActionSystem.Instance.UserBag_Update();

                    // 通知界面事件
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_EQUIP);
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_PACKAGE_ITEM_CHANGED);
                }
                break;

                case UnEquipResultCode.UNEQUIP_BAG_FULL:
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "背包已满");
                    break;

                case UnEquipResultCode.UNEQUIP_HAS_ITEM:
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "该位置已经有物品");
                    break;

                default:
                    break;
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Exemplo n.º 19
0
        public override void setItem(CObject_Item item)
        {
            mEquip = item as CObject_Item_Equip;
            if (mEquip == null)
            {
                throw new Exception("The item must be equip!");
            }

            mPrescrId = getPrescrID(mEquip.GetIdTable());
        }
Exemplo n.º 20
0
    public override string GetDesc()
    {
        CObject_Item pItem = (CObject_Item)GetImpl();

        if (pItem == null)
        {
            return("");
        }
        return(pItem.GetDesc());
    }
Exemplo n.º 21
0
    public override int GetIDTable()
    {
        CObject_Item pItem = GetImpl() as CObject_Item;

        if (pItem != null)
        {
            return(pItem.GetIdTable());
        }
        return(-1);
    }
Exemplo n.º 22
0
    public int GetStrengthLevel()
    {
        CObject_Item pItem = GetImpl() as CObject_Item;

        if (pItem != null)
        {
            return(pItem.GetStrengthLevel());
        }
        return(-1);
    }
Exemplo n.º 23
0
    public CObject_Item FindItem(int id)
    {
        CObject_Item item = null;

        if (allItems.TryGetValue(id, out item))
        {
            return(item);
        }
        return(null);
    }
Exemplo n.º 24
0
    void HideLevelUpEquiptButton(CObject_Item item, UIButton levelupButton)
    {
        bool hide = true;

        if (item != null)
        {
            hide = !CanLevelUpEquipt(item.GetIdTable());
        }
        levelupButton.Hide(hide);
    }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCBankAddItem packet = pPacket as GCBankAddItem;

                if (packet.FromType == (byte)GCBankAddItem.PosType.EQUIP_POS)
                {
                }
                else if (packet.FromType == (byte)GCBankAddItem.PosType.BAG_POS)
                {
                    CObject_Item pItemFrom = CDataPool.Instance.UserBag_GetItemByIndex(packet.IndexFrom);
                    CObject_Item pItemTo   = CDataPool.Instance.UserBank_GetItem(packet.IndexTo);

                    switch ((GCBankAddItem.OperateType)packet.Operatetype)
                    {
                    case GCBankAddItem.OperateType.OPERATE_MOVE:                // 移动到空格
                    {
                        CDataPool.Instance.UserBank_SetItem(packet.IndexTo, pItemFrom, true);
                        CDataPool.Instance.UserBag_SetItem(packet.IndexFrom, null, false, false);
                    }
                    break;

                    case GCBankAddItem.OperateType.OPERATE_SPLICE:              // 合并
                    {
                        //CDataPool::GetMe()->UserBank_SetItem(indexTo, pItemFrom);
                        //CDataPool::GetMe()->UserBag_SetItem(indexFrom, NULL, FALSE);
                    }
                    break;

                    case GCBankAddItem.OperateType.OPERATE_SWAP:                // 交换
                    {
                        CDataPool.Instance.UserBank_SetItem(packet.IndexTo, pItemFrom, false);
                        CDataPool.Instance.UserBag_SetItem(packet.IndexFrom, pItemTo, false, false);
                        CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_GET_NEWEQUIP, pItemTo.GetID());
                    }
                    break;

                    default:
                        break;
                    }
                    CActionSystem.Instance.UserBank_Update();
                    CActionSystem.Instance.UserBag_Update();
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "物品存入银行成功");
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_PACKAGE_ITEM_CHANGED);
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_BANK);
                }
                else if (packet.FromType == (byte)GCBankAddItem.PosType.ERROR_POS)
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "物品存入银行失败");
                }
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Exemplo n.º 26
0
 void ClearAllSelectItem()
 {
     ClearAllGemMat();
     ClearEnchanseSelected();
     ClearEnchanseMat();
     if (mSelectedItem != null)
     {
         mSelectedItem.isLocked = false;
         mSelectedItem          = null;
     }
 }
Exemplo n.º 27
0
        //-----------------------------------------------------------
// 从货架上头购买一个物品
        internal void Booth_BuyItem(CObject_Item pItem)
        {
            CGShopBuy msg = new CGShopBuy();

            // 先判断是否够钱买

            msg.UniqueID = CDataPool.Instance.Booth_GetShopUniqueId();
            msg.Index    = (byte)pItem.PosIndex;

            NetManager.GetNetManager().SendPacket(msg);
        }
Exemplo n.º 28
0
        //    // 获取装备点 [7/14/2011 ivan edit]
        //    INT	Get_Equip_Point(INT nIndexPacket);
        public int Get_Equip_Point(CObject_Item My_Equip)
        {
            if (My_Equip == null || My_Equip.GetItemClass() != ITEM_CLASS.ICLASS_EQUIP)
            {
                return(-1);
            }

            HUMAN_EQUIP equipType = ((CObject_Item_Equip)My_Equip).GetItemType();

            return((int)equipType);
        }
Exemplo n.º 29
0
 void UpdatePetEquiptActionButton(CObject_Item item, ActionButton btn)
 {
     if (item != null)
     {
         btn.UpdateItem(item.GetID());
     }
     else
     {
         btn.UpdateItem(-1);
     }
 }
Exemplo n.º 30
0
 //    //////////////////////////////////////////////////////////////////////////
 //    // 装备品级 [9/19/2011 edit by ZL]
 //    INT Get_Equip_Quality(INT nIndexPacket);
 //    // 装备品级值 [9/19/2011 edit by ZL]
 //    INT Get_Equip_Quality_Value(INT nIndexPacket);
 //    // 装备升品需要的品级值 [9/21/2011 edit by ZL]
 //    INT Get_Equip_NextQuality_Value(INT nIndexPacket);
 //    // 材料提升的品级值 [9/19/2011 edit by ZL]
 //    INT Get_Equip_Upate_Quality_Value(INT nIndexPacket);
 //    // 增加的品级值提升的基础属性 [9/19/2011 edit by ZL]
 //    INT Get_Equip_Upate_Property_Value(INT nIndexPacket, INT Quality);
 //    // 装备升品需要的金钱 [9/19/2011 edit by ZL]
 //    INT Get_Equip_Upate_Money(INT Quality);
 //    // 装备升品 [9/19/2011 edit by ZL]
 //    INT Equip_Quality_Upate(INT epos, INT mpos1, INT mpos2, INT mpos3, INT mpos4, INT mpos5, INT mpos6, INT mpos7, INT mpos8, INT mpos9, INT mpos10);
 //    //////////////////////////////////////////////////////////////////////////
 //    // 装备的档次 [9/22/2011 edit by ZL]
 //    INT Get_Equip_DangCi(INT nIndexPacket);
 //    //////////////////////////////////////////////////////////////////////////
 // 把物品栏某位置的物品置灰。
 public void Lock_Packet_Item(int nIndex, bool isLock)
 {
     if (nIndex >= 0)
     {
         CObject_Item pObj = CDataPool.Instance.UserBag_GetItem(nIndex);
         if (pObj != null)
         {
             pObj.SetLock(isLock);
         }
     }
 }