Exemplo n.º 1
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 1);

                _instance = instance;
                _param0   = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[0]);
            }
Exemplo n.º 2
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 1);

                _instance = instance;
                _value    = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]);
            }
Exemplo n.º 3
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 2);

                _instance = instance;
                _param0   = AgentMeta.ParseProperty <IList>(paramStrs[0]);
                _param1   = (CInstanceMember <System.Object>)AgentMeta.ParseProperty <System.Object>(paramStrs[1]);
            }
Exemplo n.º 4
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 2);

                _instance = instance;
                _param0   = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[0]);
                _param1   = (CInstanceMember <int>)AgentMeta.ParseProperty <int>(paramStrs[1]);
            }
Exemplo n.º 5
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 2);

                _instance = instance;
                _param0   = AgentMeta.ParseProperty <GameActor>(paramStrs[0]);
                _param1   = (CInstanceMember <eMapDirection>)AgentMeta.ParseProperty <eMapDirection>(paramStrs[1]);
            }
Exemplo n.º 6
0
            public override void Load(string instance, string[] paramStrs)
            {
                Debug.Check(paramStrs.Length == 4);

                _instance = instance;
                _param0   = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]);
                _param1   = AgentMeta.ParseProperty <UnityEngine.Transform>(paramStrs[1]);
                _param2   = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[2]);
                _param3   = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[3]);
            }