public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _param0 = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _value = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = AgentMeta.ParseProperty <IList>(paramStrs[0]); _param1 = (CInstanceMember <System.Object>)AgentMeta.ParseProperty <System.Object>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[0]); _param1 = (CInstanceMember <int>)AgentMeta.ParseProperty <int>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = AgentMeta.ParseProperty <GameActor>(paramStrs[0]); _param1 = (CInstanceMember <eMapDirection>)AgentMeta.ParseProperty <eMapDirection>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 4); _instance = instance; _param0 = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]); _param1 = AgentMeta.ParseProperty <UnityEngine.Transform>(paramStrs[1]); _param2 = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[2]); _param3 = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[3]); }