Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     patternCreator  = GetComponentInChildren <BulletPatternCreator>();
     playerRigidBody = GetComponent <Rigidbody2D>();
     playerState     = GetComponent <PlayerState>();
     aim             = new Vector2(0, 1);
 }
Exemplo n.º 2
0
    private void Awake()
    {
        bulletPatternCreator = patternCreator;

        int len = bulletsObjects.Length;

        bullets = new Object[len];
        for (int i = 0; i < bulletsObjects.Length; i++)
        {
            bullets[i] = bulletsObjects[i];
        }
    }