// Use this for initialization void Start() { patternCreator = GetComponentInChildren <BulletPatternCreator>(); playerRigidBody = GetComponent <Rigidbody2D>(); playerState = GetComponent <PlayerState>(); aim = new Vector2(0, 1); }
private void Awake() { bulletPatternCreator = patternCreator; int len = bulletsObjects.Length; bullets = new Object[len]; for (int i = 0; i < bulletsObjects.Length; i++) { bullets[i] = bulletsObjects[i]; } }