protected void Setup() { m_BuilderInput = new AddressablesDataBuilderInput(Settings); m_BuildScript = ScriptableObject.CreateInstance <BuildScriptPackedMode>(); m_BuildScript.InitializeBuildContext(m_BuilderInput, out m_BuildContext); m_RuntimeData = m_BuildContext.runtimeData; }
protected void PlayerDataSchemaTestsSetup() { m_BuilderInput = new AddressablesDataBuilderInput(m_Settings); m_BuildScript = ScriptableObject.CreateInstance <BuildScriptPackedMode>(); m_BuildScript.InitializeBuildContext(m_BuilderInput, out m_BuildContext); m_ScenesBkp = EditorBuildSettings.scenes; EditorBuildSettings.scenes = new EditorBuildSettingsScene[0]; }