protected void Setup()
 {
     m_BuilderInput = new AddressablesDataBuilderInput(Settings);
     m_BuildScript  = ScriptableObject.CreateInstance <BuildScriptPackedMode>();
     m_BuildScript.InitializeBuildContext(m_BuilderInput, out m_BuildContext);
     m_RuntimeData = m_BuildContext.runtimeData;
 }
        protected void PlayerDataSchemaTestsSetup()
        {
            m_BuilderInput = new AddressablesDataBuilderInput(m_Settings);
            m_BuildScript  = ScriptableObject.CreateInstance <BuildScriptPackedMode>();
            m_BuildScript.InitializeBuildContext(m_BuilderInput, out m_BuildContext);

            m_ScenesBkp = EditorBuildSettings.scenes;
            EditorBuildSettings.scenes = new EditorBuildSettingsScene[0];
        }