static void BuildForAndroid() { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); BuildScript.BuildPlayer(false, projectName); }
//shell脚本直接调用这个静态方法 static void BuildForIPhone() { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.iOS, BuildTarget.iOS); BuildScript.BuildPlayer(false, projectName); }
static void BuildPlayer() { BuildScript.BuildPlayer(); }
static void BuildPlayer_LZ4() { BuildScript.BuildPlayer(BuildAssetBundleOptions.ChunkBasedCompression); }
static void BuildPlayer_LZMA() { BuildScript.BuildPlayer(BuildAssetBundleOptions.None); }
static void BuildPlayerandRun() { BuildScript.BuildPlayer(true); }