static void BuildForAndroid()
 {
     EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
     BuildScript.BuildPlayer(false, projectName);
 }
 //shell脚本直接调用这个静态方法
 static void BuildForIPhone()
 {
     EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.iOS, BuildTarget.iOS);
     BuildScript.BuildPlayer(false, projectName);
 }
Beispiel #3
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 static void BuildPlayer()
 {
     BuildScript.BuildPlayer();
 }
Beispiel #4
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 static void BuildPlayer_LZ4()
 {
     BuildScript.BuildPlayer(BuildAssetBundleOptions.ChunkBasedCompression);
 }
Beispiel #5
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 static void BuildPlayer_LZMA()
 {
     BuildScript.BuildPlayer(BuildAssetBundleOptions.None);
 }
 static void BuildPlayerandRun()
 {
     BuildScript.BuildPlayer(true);
 }