Exemplo n.º 1
0
        public override void DrawGUI(Rect position, BuildInfo buildReportToDisplay)
        {
            GUILayout.Space(2);     // top padding for scrollbar

            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            GUILayout.BeginHorizontal();
            GUILayout.Space(10);             // extra left padding


            GUILayout.BeginVertical();

            GUILayout.Space(10);             // top padding


            // report title
            GUILayout.Label(buildReportToDisplay.SuitableTitle, BuildReportTool.Window.Settings.MAIN_TITLE_STYLE_NAME);



            GUILayout.Space(10);


            // two-column layout
            GUILayout.BeginVertical();
            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical(GUILayout.MaxWidth(350));
            GUILayout.Label(Labels.TIME_OF_BUILD_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.GetTimeReadable(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Report generation took:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.ReportGenerationTime.ToString(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            if (!string.IsNullOrEmpty(buildReportToDisplay.TotalBuildSize) && !string.IsNullOrEmpty(buildReportToDisplay.BuildFilePath))
            {
                GUILayout.BeginVertical();
                GUILayout.Label(Labels.BUILD_TOTAL_SIZE_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);

                GUILayout.Label(BuildReportTool.Util.GetBuildSizePathDescription(buildReportToDisplay),
                                BuildReportTool.Window.Settings.TINY_HELP_STYLE_NAME);

                GUILayout.Label(buildReportToDisplay.TotalBuildSize, BuildReportTool.Window.Settings.BIG_NUMBER_STYLE_NAME);
                GUILayout.EndVertical();
            }

            GUILayout.Space(20);

            string emphasisColor = "black";

            if (EditorGUIUtility.isProSkin)
            {
                emphasisColor = "white";
            }

            GUILayout.Label("<color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Name + "</b></size></color> are the largest,\ntaking up <color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Percentage + "%</b></size></color> of the build" + (buildReportToDisplay.HasStreamingAssets ? "\n<size=12>(not counting streaming assets)</size>" : ""), BuildReportTool.Window.Settings.INFO_TEXT_STYLE_NAME);
            GUILayout.Space(20);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(GUILayout.MaxWidth(350));
            GUILayout.Label("Made for:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.BuildType, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Built in:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.UnityVersionDisplayed, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();


            GUILayout.BeginHorizontal();

            var numberOfTopUsed   = buildReportToDisplay.HasUsedAssets ? buildReportToDisplay.UsedAssets.NumberOfTopLargest : 0;
            var numberOfTopUnused = buildReportToDisplay.HasUnusedAssets ? buildReportToDisplay.UnusedAssets.NumberOfTopLargest : 0;

            var canShowTopUsed   = numberOfTopUsed > 0;
            var canShowTopUnused = numberOfTopUnused > 0;

            if (canShowTopUsed)
            {
                GUILayout.BeginVertical();
                GUILayout.Label(string.Format("Top {0} largest in build:", numberOfTopUsed), BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                DrawAssetList(buildReportToDisplay.UsedAssets, true);
                GUILayout.EndVertical();
            }
            if (canShowTopUsed && canShowTopUnused)
            {
                GUILayout.Space(50);
            }

            if (canShowTopUnused)
            {
                GUILayout.BeginVertical();
                GUILayout.Label(string.Format("Top {0} largest not in build:", numberOfTopUnused), BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                DrawAssetList(buildReportToDisplay.UnusedAssets, false);
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();


            GUILayout.Space(20);



            GUILayout.EndVertical();

            GUILayout.Space(20);             // extra right padding
            GUILayout.EndHorizontal();

            GUILayout.EndScrollView();
        }
Exemplo n.º 2
0
        public override void DrawGUI(Rect position,
                                     BuildInfo buildReportToDisplay, AssetDependencies assetDependencies, TextureData textureData,
                                     UnityBuildReport unityBuildReport,
                                     out bool requestRepaint
                                     )
        {
            if (buildReportToDisplay == null)
            {
                requestRepaint = false;
                return;
            }

            GUILayout.Space(2);             // top padding for scrollbar

            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            GUILayout.BeginHorizontal();
            GUILayout.Space(10);             // extra left padding


            GUILayout.BeginVertical();

            GUILayout.Space(10);             // top padding


            // report title
            GUILayout.Label(buildReportToDisplay.SuitableTitle, BuildReportTool.Window.Settings.MAIN_TITLE_STYLE_NAME);


            GUILayout.Space(10);


            // two-column layout
            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            // 1st column
            GUILayout.BeginVertical(GUILayout.MaxWidth(350));
            GUILayout.Label(Labels.TIME_OF_BUILD_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.GetTimeReadable(),
                            BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Project building took:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label("How long the project building took. This is the time between OnPreprocessBuild and OnPostprocessBuild.",
                            BuildReportTool.Window.Settings.TINY_HELP_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.BuildDurationTime.ToString(),
                            BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Report generation took:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label("How long the Build Report Generation took.",
                            BuildReportTool.Window.Settings.TINY_HELP_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.ReportGenerationTime.ToString(),
                            BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            if (!string.IsNullOrEmpty(buildReportToDisplay.TotalBuildSize) &&
                !string.IsNullOrEmpty(buildReportToDisplay.BuildFilePath))
            {
                GUILayout.BeginVertical();
                GUILayout.Label(Labels.BUILD_TOTAL_SIZE_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);

                GUILayout.Label(BuildReportTool.Util.GetBuildSizePathDescription(buildReportToDisplay),
                                BuildReportTool.Window.Settings.TINY_HELP_STYLE_NAME);

                GUILayout.Label(buildReportToDisplay.TotalBuildSize, BuildReportTool.Window.Settings.BIG_NUMBER_STYLE_NAME);
                GUILayout.EndVertical();
            }

            GUILayout.Space(20);

            string emphasisColor = "black";

            if (EditorGUIUtility.isProSkin || BRT_BuildReportWindow.FORCE_USE_DARK_SKIN)
            {
                emphasisColor = "white";
            }

            string largestAssetCategoryLabel = string.Format(
                "<color={0}><size=20><b>{1}</b></size></color> are the largest,\ntaking up <color={0}><size=20><b>{2}%</b></size></color> of the build{3}",
                emphasisColor, buildReportToDisplay.BuildSizes[0].Name,
                buildReportToDisplay.BuildSizes[0].Percentage.ToString(CultureInfo.InvariantCulture),
                (!buildReportToDisplay.HasStreamingAssets
                                         ? "\n<size=12>(not counting streaming assets)</size>"
                                         : ""));

            GUILayout.Label(largestAssetCategoryLabel, BuildReportTool.Window.Settings.INFO_TEXT_STYLE_NAME);
            GUILayout.Space(20);
            GUILayout.EndVertical();

            // 2nd column
            GUILayout.BeginVertical(GUILayout.MaxWidth(250));
            GUILayout.Label("Made for:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.BuildType, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Built in:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.UnityVersionDisplayed,
                            BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);
            GUILayout.EndVertical();

            DrawScenesInBuild(buildReportToDisplay.ScenesInBuild);

            GUILayout.EndHorizontal();


            GUILayout.BeginHorizontal();

            var numberOfTopUsed =
                buildReportToDisplay.HasUsedAssets ? buildReportToDisplay.UsedAssets.NumberOfTopLargest : 0;
            var numberOfTopUnused = buildReportToDisplay.HasUnusedAssets
                                                        ? buildReportToDisplay.UnusedAssets.NumberOfTopLargest
                                                        : 0;

            if (Event.current.type == EventType.Layout)
            {
                _showTopUsed   = numberOfTopUsed > 0 && buildReportToDisplay.UsedAssets.TopLargest != null;
                _showTopUnused = numberOfTopUnused > 0 && buildReportToDisplay.UnusedAssets.TopLargest != null;
            }

            // 1st column
            GUILayout.BeginVertical();
            if (_showTopUsed)
            {
                GUILayout.Label(string.Format("Top {0} largest in build:", numberOfTopUsed.ToString()),
                                BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);

                if (!BuildReportTool.Options.AutoResortAssetsWhenUnityEditorRegainsFocus &&
                    GUILayout.Button("Refresh", GUILayout.Height(20), GUILayout.MaxWidth(520)))
                {
                    buildReportToDisplay.RecategorizeUsedAssets();
                    buildReportToDisplay.FlagOkToRefresh();
                }

                DrawAssetList(buildReportToDisplay.UsedAssets, true, buildReportToDisplay, assetDependencies);
            }

            GUILayout.EndVertical();

            GUILayout.Space(50);

            // 2nd column
            GUILayout.BeginVertical();
            if (_showTopUnused)
            {
                GUILayout.Label(string.Format("Top {0} largest not in build:", numberOfTopUnused.ToString()),
                                BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);

                if (!BuildReportTool.Options.AutoResortAssetsWhenUnityEditorRegainsFocus &&
                    GUILayout.Button("Refresh", GUILayout.Height(20), GUILayout.MaxWidth(520)))
                {
                    buildReportToDisplay.RecategorizeUnusedAssets();
                    buildReportToDisplay.FlagOkToRefresh();
                }

                DrawAssetList(buildReportToDisplay.UnusedAssets, false, buildReportToDisplay, assetDependencies);
            }

            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();


            GUILayout.Space(20);

            if (assetDependencies != null && !string.IsNullOrEmpty(assetDependencies.SavedPath))
            {
                GUILayout.Label("Asset Dependencies file used:",
                                BuildReportTool.Window.Settings.SETTING_NAME_STYLE_NAME);
                GUILayout.Label(assetDependencies.SavedPath,
                                BuildReportTool.Window.Settings.SETTING_VALUE_STYLE_NAME);

                GUILayout.Space(10);
            }

            if (textureData != null && !string.IsNullOrEmpty(textureData.SavedPath))
            {
                GUILayout.Label("Texture Data file used:",
                                BuildReportTool.Window.Settings.SETTING_NAME_STYLE_NAME);
                GUILayout.Label(textureData.SavedPath,
                                BuildReportTool.Window.Settings.SETTING_VALUE_STYLE_NAME);

                GUILayout.Space(10);
            }

            if (unityBuildReport != null && !string.IsNullOrEmpty(unityBuildReport.SavedPath))
            {
                GUILayout.Label("Additional Unity Build Report file used:",
                                BuildReportTool.Window.Settings.SETTING_NAME_STYLE_NAME);
                GUILayout.Label(unityBuildReport.SavedPath,
                                BuildReportTool.Window.Settings.SETTING_VALUE_STYLE_NAME);

                GUILayout.Space(10);
            }

            GUILayout.Space(20);

            GUILayout.EndVertical();

            GUILayout.Space(20);             // extra right padding
            GUILayout.EndHorizontal();

            GUILayout.EndScrollView();

            // ------------------------------------------------------

            // Continually request repaint, since we need to check the rects
            // generated by the GUILayout (using GUILayoutUtility.GetLastRect())
            // to make the hover checks work. That's because GetLastRect() only
            // works during repaint event.
            //
            // Later checks below can set requestRepaint to false if there's no
            // need to repaint, to help lessen cpu usage.
            requestRepaint = true;

            if (Event.current.mousePosition.y >= position.height ||
                Event.current.mousePosition.y <= 0 ||
                Event.current.mousePosition.x <= 0 ||
                Event.current.mousePosition.x >= position.width)
            {
                // mouse is outside the window, no need to repaint, can't show tooltip anyway
                // set requestRepaint to false to help lessen cpu usage
                requestRepaint = false;
            }

            var showThumbnailNow = BuildReportTool.Options.ShowTooltipThumbnail &&
                                   _shouldShowThumbnailOnHoveredAsset &&
                                   (_assetUsedEntryHoveredIdx != -1 || _assetUnusedEntryHoveredIdx != -1);

            var zoomInChanged = false;

            if (showThumbnailNow)
            {
                var prevZoomedIn = BRT_BuildReportWindow.ZoomedInThumbnails;

                // if thumbnail is currently showing, we process the inputs
                // (ctrl zooms in on thumbnail, alt toggles alpha blend)
                BRT_BuildReportWindow.ProcessThumbnailControls();

                if (prevZoomedIn != BRT_BuildReportWindow.ZoomedInThumbnails)
                {
                    zoomInChanged = true;
                }
            }
            else
            {
                // no thumbnail currently shown. ensure the controls that
                // need to be reset to initial state are reset
                BRT_BuildReportWindow.ResetThumbnailControls();
            }

            if (!zoomInChanged && !Event.current.alt &&
                !BRT_BuildReportWindow.MouseMovedNow && !BRT_BuildReportWindow.LastMouseMoved)
            {
                // mouse hasn't moved, and no request to zoom-in thumbnail or toggle thumbnail alpha
                // no need to repaint because nothing has changed
                // set requestRepaint to false to help lessen cpu usage
                requestRepaint = false;
            }

            var shouldShowAssetEndUsersTooltipNow = BuildReportTool.Options.ShowAssetPrimaryUsersInTooltipIfAvailable &&
                                                    BRT_BuildReportWindow.ShouldHoveredAssetShowEndUserTooltip(
                assetDependencies) &&
                                                    (_assetUsedEntryHoveredIdx != -1 || _assetUnusedEntryHoveredIdx != -1);

            if (Event.current.type == EventType.Repaint)
            {
                if (showThumbnailNow && shouldShowAssetEndUsersTooltipNow)
                {
                    // draw thumbnail and end users below it
                    BRT_BuildReportWindow.DrawThumbnailEndUsersTooltip(position, assetDependencies, textureData);
                }
                else if (shouldShowAssetEndUsersTooltipNow)
                {
                    // draw only end users in tooltip
                    BRT_BuildReportWindow.DrawEndUsersTooltip(position, assetDependencies);
                }
                else if (showThumbnailNow)
                {
                    // draw only thumbnail in tooltip
                    BRT_BuildReportWindow.DrawThumbnailTooltip(position, textureData);
                }
            }
        }
Exemplo n.º 3
0
        public override void DrawGUI(Rect position, BuildInfo buildReportToDisplay)
        {
            GUILayout.Space(2);     // top padding for scrollbar

            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            GUILayout.BeginHorizontal();
            GUILayout.Space(10);             // extra left padding


            GUILayout.BeginVertical();

            GUILayout.Space(10);             // top padding


            // report title
            GUILayout.Label(buildReportToDisplay.SuitableTitle, BuildReportTool.Window.Settings.MAIN_TITLE_STYLE_NAME);



            GUILayout.Space(10);


            // two-column layout
            GUILayout.BeginVertical();
            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical(GUILayout.MaxWidth(350));
            GUILayout.Label(Labels.TIME_OF_BUILD_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.GetTimeReadable(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Report generation took:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.ReportGenerationTime.ToString(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            BuildReportTool.Window.Utility.DrawLargeSizeDisplay(Labels.BUILD_TOTAL_SIZE_LABEL, BuildReportTool.Window.Utility.GetProperBuildSizeDesc(buildReportToDisplay), buildReportToDisplay.TotalBuildSize);
            GUILayout.Space(20);

            string emphasisColor = "black";

            if (EditorGUIUtility.isProSkin)
            {
                emphasisColor = "white";
            }

            GUILayout.Label("<color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Name + "</b></size></color> are the largest,\ntaking up <color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Percentage + "%</b></size></color> of the build" + (buildReportToDisplay.HasStreamingAssets ? "\n<size=12>(not counting streaming assets)</size>" : ""), BuildReportTool.Window.Settings.INFO_TEXT_STYLE_NAME);
            GUILayout.Space(20);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(GUILayout.MaxWidth(350));
            GUILayout.Label("Made for:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.BuildType, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

            GUILayout.Label("Built in:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
            GUILayout.Label(buildReportToDisplay.UnityVersionDisplayed, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();


            GUILayout.BeginHorizontal();

            if (buildReportToDisplay.HasUsedAssets)
            {
                GUILayout.BeginVertical();
                GUILayout.Label("Top ten largest in build:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                DrawAssetList(buildReportToDisplay.UsedAssets);
                GUILayout.EndVertical();
            }
            if (buildReportToDisplay.HasUsedAssets && buildReportToDisplay.HasUnusedAssets)
            {
                GUILayout.Space(50);
            }
            if (buildReportToDisplay.HasUnusedAssets)
            {
                GUILayout.BeginVertical();
                GUILayout.Label("Top ten largest not in build:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                DrawAssetList(buildReportToDisplay.UnusedAssets);
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();


            GUILayout.Space(20);



            GUILayout.EndVertical();

            GUILayout.Space(20);             // extra right padding
            GUILayout.EndHorizontal();

            GUILayout.EndScrollView();
        }
Exemplo n.º 4
0
        public override void DrawGUI(Rect position, BuildInfo buildReportToDisplay)
        {
            GUILayout.Space(2); // top padding for scrollbar

            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            GUILayout.BeginHorizontal();
            GUILayout.Space(10); // extra left padding

            GUILayout.BeginVertical();

            GUILayout.Space(10); // top padding

            // report title
            GUILayout.Label(buildReportToDisplay.SuitableTitle, BuildReportTool.Window.Settings.MAIN_TITLE_STYLE_NAME);

            GUILayout.Space(10);

            // two-column layout
            GUILayout.BeginVertical();
                GUILayout.BeginHorizontal();

                    GUILayout.BeginVertical(GUILayout.MaxWidth(350));
                        GUILayout.Label(Labels.TIME_OF_BUILD_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                        GUILayout.Label(buildReportToDisplay.GetTimeReadable(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

                        GUILayout.Label("Report generation took:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                        GUILayout.Label(buildReportToDisplay.ReportGenerationTime.ToString(), BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

                        BuildReportTool.Window.Utility.DrawLargeSizeDisplay(Labels.BUILD_TOTAL_SIZE_LABEL, BuildReportTool.Window.Utility.GetProperBuildSizeDesc(buildReportToDisplay), buildReportToDisplay.TotalBuildSize);
                        GUILayout.Space(20);

                        string emphasisColor = "black";
                        if (EditorGUIUtility.isProSkin)
                        {
                            emphasisColor = "white";
                        }

                        GUILayout.Label("<color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Name + "</b></size></color> are the largest,\ntaking up <color=" + emphasisColor + "><size=20><b>" + buildReportToDisplay.BuildSizes[1].Percentage + "%</b></size></color> of the build" + (buildReportToDisplay.HasStreamingAssets ? "\n<size=12>(not counting streaming assets)</size>" : ""), BuildReportTool.Window.Settings.INFO_TEXT_STYLE_NAME);
                        GUILayout.Space(20);
                    GUILayout.EndVertical();

                    GUILayout.BeginVertical(GUILayout.MaxWidth(350));
                        GUILayout.Label("Made for:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                        GUILayout.Label(buildReportToDisplay.BuildType, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);

                        GUILayout.Label("Built in:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                        GUILayout.Label(buildReportToDisplay.UnityVersionDisplayed, BuildReportTool.Window.Settings.INFO_SUBTITLE_STYLE_NAME);
                    GUILayout.EndVertical();

                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();

                    if (buildReportToDisplay.HasUsedAssets)
                    {
                        GUILayout.BeginVertical();
                            GUILayout.Label("Top ten largest in build:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                            DrawAssetList(buildReportToDisplay.UsedAssets);
                        GUILayout.EndVertical();
                    }
                    if (buildReportToDisplay.HasUsedAssets && buildReportToDisplay.HasUnusedAssets)
                    {
                        GUILayout.Space(50);
                    }
                    if (buildReportToDisplay.HasUnusedAssets)
                    {
                        GUILayout.BeginVertical();
                            GUILayout.Label("Top ten largest not in build:", BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
                            DrawAssetList(buildReportToDisplay.UnusedAssets);
                        GUILayout.EndVertical();
                    }
                GUILayout.EndHorizontal();

            GUILayout.EndVertical();

            GUILayout.Space(20);

            GUILayout.EndVertical();

            GUILayout.Space(20); // extra right padding
            GUILayout.EndHorizontal();

            GUILayout.EndScrollView();
        }