void Start() { _buffAura = gameObject.AddComponent <BuffArea>(); _buffAura.radius = 2; _buffAura.Active = false; UnitManager.Instance.RegisterTurnObserver(this); }
void Start() { BuffArea mybuff = gameObject.AddComponent <BuffArea>(); Stats stats = new Stats(); stats.dodgeBonus = 0.2f; mybuff.Initialize(0, stats, true); // retValue.dodgeBonus=0.2f; }
public void RemoveArea(BuffArea area) { _areas.Remove(area); }
public void Add(BuffArea area) { _areas.Add(area); }