protected void Init() { map = GameObject.FindObjectOfType <Map>(); brawl = GetComponent <Brawl>(); move = soldier.moveRange; soldier.move = this; TurnManager.AddUnit(this); //esta unidad se añadira sola a la lista cuando se cree //COMENTAAAAAAAAAAAAAAAAAAR }
private static List <Brawl> GetData() { var brawls = new List <Brawl>(); foreach (ulong key in TrackedFiles[0xC7]) { var brawl = new Brawl(key); if (brawl.GUID == 0) { continue; } brawls.Add(brawl); } return(brawls); }
public async Task <Response> AddBrawl(BrawlRequest request) { var brawl = new Brawl() { FirstClubName = request.FirstClubName, SecondClubName = request.SecondClubName, Date = request.Date, Longitude = request.Longitude, Latitude = request.Latitude }; await Context.Brawls.AddAsync(brawl); await Context.SaveChangesAsync(); AddLog($"Stworzono ustawkę {request.FirstClubName} vs {request.SecondClubName}"); return(new SuccessResponse <bool>(true)); }