Exemple #1
0
 protected void Init()
 {
     map          = GameObject.FindObjectOfType <Map>();
     brawl        = GetComponent <Brawl>();
     move         = soldier.moveRange;
     soldier.move = this;
     TurnManager.AddUnit(this); //esta unidad se añadira sola a la lista cuando se cree //COMENTAAAAAAAAAAAAAAAAAAR
 }
Exemple #2
0
        private static List <Brawl> GetData()
        {
            var brawls = new List <Brawl>();

            foreach (ulong key in TrackedFiles[0xC7])
            {
                var brawl = new Brawl(key);
                if (brawl.GUID == 0)
                {
                    continue;
                }

                brawls.Add(brawl);
            }

            return(brawls);
        }
Exemple #3
0
        public async Task <Response> AddBrawl(BrawlRequest request)
        {
            var brawl = new Brawl()
            {
                FirstClubName  = request.FirstClubName,
                SecondClubName = request.SecondClubName,
                Date           = request.Date,
                Longitude      = request.Longitude,
                Latitude       = request.Latitude
            };

            await Context.Brawls.AddAsync(brawl);

            await Context.SaveChangesAsync();

            AddLog($"Stworzono ustawkę {request.FirstClubName} vs {request.SecondClubName}");
            return(new SuccessResponse <bool>(true));
        }