Exemplo n.º 1
0
 private void Awake()
 {
     Player         = GameObject.Find("Player");
     Time.timeScale = 1.0f;
     Instance       = this;
     PassOrNot      = GameObject.Find("Stage1").GetComponent <LoadAndSave>().m_datainfolist.stageData.Pass;
     runtime        = GameObject.Find("Stage1").GetComponent <LoadAndSave>().m_datainfolist.stageData.RunTime;
     //Debug.Log(runtime);
 }
Exemplo n.º 2
0
    private void Awake()
    {
        particileControl = GetComponent <ParticileControl>();
        //m_anim = transform.GetChild(0).GetComponent<Animator>();
        m_anim = GetComponent <Animator>();

        bc           = GameObject.FindObjectOfType <BoxBackageUIControl>();
        aIGameManger = GameObject.FindObjectOfType <AIGameManger>();
        treeManger   = GameObject.FindObjectOfType <TreeManger>();

        GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().Follow           = this.transform;
        GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().LookAt           = this.transform.GetChild(0).transform;
        GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().m_AnimatedTarget = m_anim;
        audioController = GetComponent <AudioController>();
        updateFollow    = gun.GetComponent <FixedUpdateFollow>();
    }
    //private bool PlayerInRange()
    //{
    //    RaycastHit hit;
    //    if (Physics.SphereCast(this.transform.position, 5, this.transform.forward, out hit, 5))
    //    {
    //        if (hit.collider.CompareTag("Player"))
    //        {
    //            Debug.Log("Near Player" + ": " + hit.transform.name);
    //            return true;
    //        }

    //    }
    //    return false;
    //}
    private void Start()
    {
        bc = GameObject.FindObjectOfType <BoxBackageUIControl>();
    }