private void Awake() { Player = GameObject.Find("Player"); Time.timeScale = 1.0f; Instance = this; PassOrNot = GameObject.Find("Stage1").GetComponent <LoadAndSave>().m_datainfolist.stageData.Pass; runtime = GameObject.Find("Stage1").GetComponent <LoadAndSave>().m_datainfolist.stageData.RunTime; //Debug.Log(runtime); }
private void Awake() { particileControl = GetComponent <ParticileControl>(); //m_anim = transform.GetChild(0).GetComponent<Animator>(); m_anim = GetComponent <Animator>(); bc = GameObject.FindObjectOfType <BoxBackageUIControl>(); aIGameManger = GameObject.FindObjectOfType <AIGameManger>(); treeManger = GameObject.FindObjectOfType <TreeManger>(); GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().Follow = this.transform; GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().LookAt = this.transform.GetChild(0).transform; GameObject.FindObjectOfType <CinemachineStateDrivenCamera>().m_AnimatedTarget = m_anim; audioController = GetComponent <AudioController>(); updateFollow = gun.GetComponent <FixedUpdateFollow>(); }
//private bool PlayerInRange() //{ // RaycastHit hit; // if (Physics.SphereCast(this.transform.position, 5, this.transform.forward, out hit, 5)) // { // if (hit.collider.CompareTag("Player")) // { // Debug.Log("Near Player" + ": " + hit.transform.name); // return true; // } // } // return false; //} private void Start() { bc = GameObject.FindObjectOfType <BoxBackageUIControl>(); }