Exemplo n.º 1
0
 private void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.gameObject.CompareTag("Player"))
     {
         inRange = false;
         gameObject.SetActive(false);
         enemyParent.triggerArea.SetActive(true);
         enemyParent.inRange = false;
         enemyParent.SelectTarget();
     }
 }