public void onCollide(Entity e) { World.Remove(this); if (e is GroundEnemy) { GroundEnemy enemy = (GroundEnemy)e; enemy.Health -= 2; } if (e is BossArms) { BossArms enemy = (BossArms)e; enemy.Health -= 1; } }
public void onCollide(Entity e) { spritemap.Play("BubblePop", false); if (e is GroundEnemy) { GroundEnemy enemy = (GroundEnemy)e; enemy.Health -= 1; } if (e is BossArms) { BossArms enemy = (BossArms)e; enemy.Health -= 1; } }