예제 #1
0
        public void onCollide(Entity e)
        {
            World.Remove(this);

            if (e is GroundEnemy)
            {
                GroundEnemy enemy = (GroundEnemy)e;
                enemy.Health -= 2;
            }
            if (e is BossArms)
            {
                BossArms enemy = (BossArms)e;
                enemy.Health -= 1;
            }
        }
예제 #2
0
파일: Bubble.cs 프로젝트: Tankooni/terunks
        public void onCollide(Entity e)
        {
            spritemap.Play("BubblePop", false);

            if (e is GroundEnemy)
            {
                GroundEnemy enemy = (GroundEnemy)e;
                enemy.Health -= 1;
            }
            if (e is BossArms)
            {
                BossArms enemy = (BossArms)e;
                enemy.Health -= 1;
            }
        }