public override void Init(GameObject owner) { Target = Player.Instance.gameObject; boss = owner.GetComponent <Boss1Pot>(); AISpawnPoint = boss.AISpawnPoint.transform; base.Init(owner); }
//private float rotateSpeed = 30.0f; public override void Init(GameObject owner) { armoredPot = owner.GetComponent <Boss1Pot>(); target = Player.Instance.gameObject; // For the Coroutine... monoBehaviour = owner.GetComponent <MonoBehaviour>(); base.Init(owner); }
public override void Init(GameObject owner) { boss1Pot = owner.GetComponent <Boss1Pot>(); base.Init(owner); }