Exemplo n.º 1
0
        protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable <string> defines, IEnumerable <string> references)
        {
            base.SetupCompilerParameters(context, defines, references);
            UnityScriptCompilerParameters parameters = (UnityScriptCompilerParameters)base._compiler.Parameters;

            if (< > f__am$cache0 == null)
            {
 protected override ReplacingAstVisitor[] PostProcessPipeline(ReplacingAstVisitor[] pipeline, BooUpdateContext context)
 {
     Replace(pipeline, typeof(DepricatedComponentPropertyGetterReplacer), new UnityScriptDepricatedComponentPropertyGetterReplacer(context));
     Replace(pipeline, typeof(MemberReferenceRemover), new UnityScriptMemberReferenceRemover(context));
     Replace(pipeline, typeof(MethodSignatureChanger), new MethodSignatureChanger(context));
     Replace(pipeline, typeof(StringBasedAddComponentReplacer), new StringBasedAddComponentReplacer(context));
     return pipeline;
 }
 public StringBasedAddComponentReplacer(BooUpdateContext context) : base(context)
 {
 }
Exemplo n.º 4
0
 protected override ReplacingAstVisitor[] PostProcessPipeline(ReplacingAstVisitor[] pipeline, BooUpdateContext context)
 {
     Replace(pipeline, typeof(DepricatedComponentPropertyGetterReplacer), new UnityScriptDepricatedComponentPropertyGetterReplacer(context));
     Replace(pipeline, typeof(MemberReferenceRemover), new UnityScriptMemberReferenceRemover(context));
     Replace(pipeline, typeof(BooUpdater.MethodSignatureChanger), new UnityScriptUpdater.MethodSignatureChanger(context));
     Replace(pipeline, typeof(BooUpdater.StringBasedAddComponentReplacer), new UnityScriptUpdater.StringBasedAddComponentReplacer(context));
     return(pipeline);
 }
Exemplo n.º 5
0
 public UnityScriptDepricatedComponentPropertyGetterReplacer(BooUpdateContext contex) : base(contex)
 {
 }
 public UnityScriptDepricatedComponentPropertyGetterReplacer(BooUpdateContext contex) : base(contex)
 {
 }
 public MethodSignatureChanger(BooUpdateContext context) : base(context)
 {
     base.LanguageTraits = new UnityScriptLanguageTraits();
 }
 public StringBasedAddComponentReplacer(BooUpdateContext context) : base(context)
 {
 }
 protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable<string> defines, IEnumerable<string> references)
 {
     base.SetupCompilerParameters(context, defines, references);
     UnityScriptCompilerParameters parameters = base._compiler.get_Parameters();
     if (<>f__am$cache0 == null)
     {
 public UnityScriptMemberReferenceRemover(BooUpdateContext context) : base(context)
 {
     base.LanguageTraits = new UnityScriptLanguageTraits();
 }