protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable <string> defines, IEnumerable <string> references) { base.SetupCompilerParameters(context, defines, references); UnityScriptCompilerParameters parameters = (UnityScriptCompilerParameters)base._compiler.Parameters; if (< > f__am$cache0 == null) {
protected override ReplacingAstVisitor[] PostProcessPipeline(ReplacingAstVisitor[] pipeline, BooUpdateContext context) { Replace(pipeline, typeof(DepricatedComponentPropertyGetterReplacer), new UnityScriptDepricatedComponentPropertyGetterReplacer(context)); Replace(pipeline, typeof(MemberReferenceRemover), new UnityScriptMemberReferenceRemover(context)); Replace(pipeline, typeof(MethodSignatureChanger), new MethodSignatureChanger(context)); Replace(pipeline, typeof(StringBasedAddComponentReplacer), new StringBasedAddComponentReplacer(context)); return pipeline; }
public StringBasedAddComponentReplacer(BooUpdateContext context) : base(context) { }
protected override ReplacingAstVisitor[] PostProcessPipeline(ReplacingAstVisitor[] pipeline, BooUpdateContext context) { Replace(pipeline, typeof(DepricatedComponentPropertyGetterReplacer), new UnityScriptDepricatedComponentPropertyGetterReplacer(context)); Replace(pipeline, typeof(MemberReferenceRemover), new UnityScriptMemberReferenceRemover(context)); Replace(pipeline, typeof(BooUpdater.MethodSignatureChanger), new UnityScriptUpdater.MethodSignatureChanger(context)); Replace(pipeline, typeof(BooUpdater.StringBasedAddComponentReplacer), new UnityScriptUpdater.StringBasedAddComponentReplacer(context)); return(pipeline); }
public UnityScriptDepricatedComponentPropertyGetterReplacer(BooUpdateContext contex) : base(contex) { }
public UnityScriptDepricatedComponentPropertyGetterReplacer(BooUpdateContext contex) : base(contex) { }
public MethodSignatureChanger(BooUpdateContext context) : base(context) { base.LanguageTraits = new UnityScriptLanguageTraits(); }
public StringBasedAddComponentReplacer(BooUpdateContext context) : base(context) { }
protected override void SetupCompilerParameters(BooUpdateContext context, IEnumerable<string> defines, IEnumerable<string> references) { base.SetupCompilerParameters(context, defines, references); UnityScriptCompilerParameters parameters = base._compiler.get_Parameters(); if (<>f__am$cache0 == null) {
public UnityScriptMemberReferenceRemover(BooUpdateContext context) : base(context) { base.LanguageTraits = new UnityScriptLanguageTraits(); }