private static float GetExpansionWeight(BotMain bot, TerritoryIDType terrID) { var td = bot.Map.Territories[terrID]; var bonusPaths = td.PartOfBonuses .Where(o => bot.BonusValue(o) > 0) .Select(o => BonusPath.TryCreate(bot, o, ts => ts.ID == terrID)) .Where(o => o != null) .ToDictionary(o => o.BonusID, o => o); var turnsToTake = bonusPaths.Keys.ToDictionary(o => o, o => TurnsToTake(bot, td.ID, o, bonusPaths[o])); foreach (var cannotTake in turnsToTake.Where(o => o.Value == null).ToList()) { turnsToTake.Remove(cannotTake.Key); bonusPaths.Remove(cannotTake.Key); } var bonusWeights = bonusPaths.Keys.ToDictionary(o => o, o => ExpansionHelper.WeighBonus(bot, o, ts => ts.ID == terrID, turnsToTake[o].NumTurns)); var weight = 0.0f; weight += ExpansionHelper.WeighMultipleBonuses(td.PartOfBonuses.Where(o => bonusWeights.ContainsKey(o)).ToDictionary(o => o, o => bonusWeights[o])); AILog.Log("PickTerritories", "Expansion weight for terr " + bot.TerrString(terrID) + " is " + weight + ". " + td.PartOfBonuses.Select(b => "Bonus " + bot.BonusString(b) + " Weight=" + (bonusWeights.ContainsKey(b) ? bonusWeights[b] : 0) + " TurnsToTake=" + (turnsToTake.ContainsKey(b) ? turnsToTake[b].ToString() : "") + " Path=" + (bonusPaths.ContainsKey(b) ? bonusPaths[b].ToString() : "")).JoinStrings(", ")); return(weight); }
/// <summary> /// Estimate how many turns it would take us to complete the bonus, assuming full deployment and usage of armies in or next to it. /// </summary> /// <param name="bonusID"></param> /// <param name="bonusPath"></param> /// <returns></returns> private CaptureTerritories TurnsToTake(BonusIDType bonusID, BonusPath path) { var bonus = Bot.Map.Bonuses[bonusID]; var terrsToTake = bonus.Territories.Where(o => Bot.Standing.Territories[o].OwnerPlayerID != Bot.PlayerID).ToHashSet(true); var terrsWeOwnInOrAroundBonus = bonus.Territories.Concat(bonus.Territories.SelectMany(o => Bot.Map.Territories[o].ConnectedTo.Keys)).Where(o => Bot.Standing.Territories[o].OwnerPlayerID == Bot.PlayerID).ToHashSet(false); var armiesWeHaveInOrAroundBonus = terrsWeOwnInOrAroundBonus.Sum(o => Bot.MakeOrders.GetArmiesAvailable(o)); var armiesPerTurn = Bot.BaseIncome.FreeArmies; return(CaptureTerritories.TryFindTurnsToTake(Bot, path, armiesWeHaveInOrAroundBonus, armiesPerTurn, terrsToTake, o => o.NumArmies.Fogged ? ExpansionHelper.GuessNumberOfArmies(Bot, o.ID).DefensePower : o.NumArmies.DefensePower)); }
private Dictionary <TerritoryIDType, PossibleExpandTarget> GetExpansionWeights(HashSet <TerritoryIDType> terrs) { var bonusPaths = terrs .SelectMany(o => Bot.Map.Territories[o].PartOfBonuses) .Where(o => Bot.BonusValue(o) > 0) .Distinct() .Select(o => { if (Bot.PastTime(7)) { return(null); //stop trying to expand if we're slow } return(BonusPath.TryCreate(Bot, o, ts => ts.OwnerPlayerID == Bot.PlayerID)); }) .Where(o => o != null) .ToDictionary(o => o.BonusID, o => o); var turnsToTake = bonusPaths.Keys.ToDictionary(o => o, o => TurnsToTake(o, bonusPaths[o])); foreach (var cannotTake in turnsToTake.Where(o => o.Value == null).ToList()) { turnsToTake.Remove(cannotTake.Key); bonusPaths.Remove(cannotTake.Key); } var bonusWeights = bonusPaths.Keys.ToDictionary(o => o, o => ExpansionHelper.WeighBonus(Bot, o, ts => ts.OwnerPlayerID == Bot.PlayerID, turnsToTake[o].NumTurns)); AILog.Log("Expand", "GetExpansionWeights called with " + terrs.Count + " territories. Weighted " + bonusWeights.Count + " bonuses:"); foreach (var bw in bonusWeights.OrderByDescending(o => o.Value).Take(10)) { AILog.Log("Expand", " - " + Bot.BonusString(bw.Key) + " Weight=" + bw.Value + " " + turnsToTake[bw.Key] + " TurnsToTakeByDistance=" + bonusPaths[bw.Key].TurnsToTakeByDistance + " CriticalPath=" + bonusPaths[bw.Key].TerritoriesOnCriticalPath.Select(o => Bot.TerrString(o)).JoinStrings(", ")); } var ret = new Dictionary <TerritoryIDType, PossibleExpandTarget>(); foreach (var terr in terrs) { ret[terr] = new PossibleExpandTarget(Bot, terr, Bot.Map.Territories[terr].PartOfBonuses.Where(b => bonusPaths.ContainsKey(b)).ToDictionary(b => b, b => new PossibleExpandTargetBonus(bonusWeights[b], bonusPaths[b], turnsToTake[b]))); } AILog.Log("Expand", "Finished weighing " + terrs.Count + " territories:"); foreach (var terr in ret.OrderByDescending(o => o.Value.Weight).Take(10)) { AILog.Log("Expand", " - " + Bot.TerrString(terr.Key) + " Weight=" + terr.Value); } return(ret); }
public PossibleExpandTargetBonus(float weight, BonusPath path, CaptureTerritories toTake) { this.BaseWeight = weight; this.Path = path; this.ToTakeOpt = toTake; }
/// <summary> /// Estimate how many turns it would take us to complete the bonus, assuming we start in the passed territory and can use full deployment every turn /// </summary> /// <param name="bonusID"></param> /// <param name="bonusPath"></param> /// <returns></returns> private static CaptureTerritories TurnsToTake(BotMain bot, TerritoryIDType terrID, BonusIDType bonusID, BonusPath path) { var bonus = bot.Map.Bonuses[bonusID]; var terrsToTake = bonus.Territories.ExceptOne(terrID).ToHashSet(true); return(CaptureTerritories.TryFindTurnsToTake(bot, path, bot.Settings.InitialPlayerArmiesPerTerritory, bot.Settings.MinimumArmyBonus, terrsToTake, o => o.OwnerPlayerID == TerritoryStanding.AvailableForDistribution ? bot.Settings.InitialNeutralsInDistribution : o.NumArmies.DefensePower)); }