コード例 #1
0
        private static float GetExpansionWeight(BotMain bot, TerritoryIDType terrID)
        {
            var td = bot.Map.Territories[terrID];

            var bonusPaths = td.PartOfBonuses
                             .Where(o => bot.BonusValue(o) > 0)
                             .Select(o => BonusPath.TryCreate(bot, o, ts => ts.ID == terrID))
                             .Where(o => o != null)
                             .ToDictionary(o => o.BonusID, o => o);

            var turnsToTake = bonusPaths.Keys.ToDictionary(o => o, o => TurnsToTake(bot, td.ID, o, bonusPaths[o]));

            foreach (var cannotTake in turnsToTake.Where(o => o.Value == null).ToList())
            {
                turnsToTake.Remove(cannotTake.Key);
                bonusPaths.Remove(cannotTake.Key);
            }

            var bonusWeights = bonusPaths.Keys.ToDictionary(o => o, o => ExpansionHelper.WeighBonus(bot, o, ts => ts.ID == terrID, turnsToTake[o].NumTurns));

            var weight = 0.0f;

            weight += ExpansionHelper.WeighMultipleBonuses(td.PartOfBonuses.Where(o => bonusWeights.ContainsKey(o)).ToDictionary(o => o, o => bonusWeights[o]));

            AILog.Log("PickTerritories", "Expansion weight for terr " + bot.TerrString(terrID) + " is " + weight + ". " + td.PartOfBonuses.Select(b => "Bonus " + bot.BonusString(b) + " Weight=" + (bonusWeights.ContainsKey(b) ? bonusWeights[b] : 0) + " TurnsToTake=" + (turnsToTake.ContainsKey(b) ? turnsToTake[b].ToString() : "") + " Path=" + (bonusPaths.ContainsKey(b) ? bonusPaths[b].ToString() : "")).JoinStrings(", "));

            return(weight);
        }
コード例 #2
0
        /// <summary>
        /// Estimate how many turns it would take us to complete the bonus, assuming full deployment and usage of armies in or next to it.
        /// </summary>
        /// <param name="bonusID"></param>
        /// <param name="bonusPath"></param>
        /// <returns></returns>
        private CaptureTerritories TurnsToTake(BonusIDType bonusID, BonusPath path)
        {
            var bonus       = Bot.Map.Bonuses[bonusID];
            var terrsToTake = bonus.Territories.Where(o => Bot.Standing.Territories[o].OwnerPlayerID != Bot.PlayerID).ToHashSet(true);

            var terrsWeOwnInOrAroundBonus   = bonus.Territories.Concat(bonus.Territories.SelectMany(o => Bot.Map.Territories[o].ConnectedTo.Keys)).Where(o => Bot.Standing.Territories[o].OwnerPlayerID == Bot.PlayerID).ToHashSet(false);
            var armiesWeHaveInOrAroundBonus = terrsWeOwnInOrAroundBonus.Sum(o => Bot.MakeOrders.GetArmiesAvailable(o));

            var armiesPerTurn = Bot.BaseIncome.FreeArmies;

            return(CaptureTerritories.TryFindTurnsToTake(Bot, path, armiesWeHaveInOrAroundBonus, armiesPerTurn, terrsToTake, o => o.NumArmies.Fogged ? ExpansionHelper.GuessNumberOfArmies(Bot, o.ID).DefensePower : o.NumArmies.DefensePower));
        }
コード例 #3
0
        private Dictionary <TerritoryIDType, PossibleExpandTarget> GetExpansionWeights(HashSet <TerritoryIDType> terrs)
        {
            var bonusPaths = terrs
                             .SelectMany(o => Bot.Map.Territories[o].PartOfBonuses)
                             .Where(o => Bot.BonusValue(o) > 0)
                             .Distinct()
                             .Select(o =>
            {
                if (Bot.PastTime(7))
                {
                    return(null);    //stop trying to expand if we're slow
                }
                return(BonusPath.TryCreate(Bot, o, ts => ts.OwnerPlayerID == Bot.PlayerID));
            })
                             .Where(o => o != null)
                             .ToDictionary(o => o.BonusID, o => o);

            var turnsToTake = bonusPaths.Keys.ToDictionary(o => o, o => TurnsToTake(o, bonusPaths[o]));

            foreach (var cannotTake in turnsToTake.Where(o => o.Value == null).ToList())
            {
                turnsToTake.Remove(cannotTake.Key);
                bonusPaths.Remove(cannotTake.Key);
            }

            var bonusWeights = bonusPaths.Keys.ToDictionary(o => o, o => ExpansionHelper.WeighBonus(Bot, o, ts => ts.OwnerPlayerID == Bot.PlayerID, turnsToTake[o].NumTurns));

            AILog.Log("Expand", "GetExpansionWeights called with " + terrs.Count + " territories.  Weighted " + bonusWeights.Count + " bonuses:");
            foreach (var bw in bonusWeights.OrderByDescending(o => o.Value).Take(10))
            {
                AILog.Log("Expand", " - " + Bot.BonusString(bw.Key) + " Weight=" + bw.Value + " " + turnsToTake[bw.Key] + " TurnsToTakeByDistance=" + bonusPaths[bw.Key].TurnsToTakeByDistance + " CriticalPath=" + bonusPaths[bw.Key].TerritoriesOnCriticalPath.Select(o => Bot.TerrString(o)).JoinStrings(", "));
            }

            var ret = new Dictionary <TerritoryIDType, PossibleExpandTarget>();

            foreach (var terr in terrs)
            {
                ret[terr] = new PossibleExpandTarget(Bot, terr, Bot.Map.Territories[terr].PartOfBonuses.Where(b => bonusPaths.ContainsKey(b)).ToDictionary(b => b, b => new PossibleExpandTargetBonus(bonusWeights[b], bonusPaths[b], turnsToTake[b])));
            }

            AILog.Log("Expand", "Finished weighing " + terrs.Count + " territories:");
            foreach (var terr in ret.OrderByDescending(o => o.Value.Weight).Take(10))
            {
                AILog.Log("Expand", " - " + Bot.TerrString(terr.Key) + " Weight=" + terr.Value);
            }

            return(ret);
        }
コード例 #4
0
 public PossibleExpandTargetBonus(float weight, BonusPath path, CaptureTerritories toTake)
 {
     this.BaseWeight = weight;
     this.Path       = path;
     this.ToTakeOpt  = toTake;
 }
コード例 #5
0
        /// <summary>
        /// Estimate how many turns it would take us to complete the bonus, assuming we start in the passed territory and can use full deployment every turn
        /// </summary>
        /// <param name="bonusID"></param>
        /// <param name="bonusPath"></param>
        /// <returns></returns>
        private static CaptureTerritories TurnsToTake(BotMain bot, TerritoryIDType terrID, BonusIDType bonusID, BonusPath path)
        {
            var bonus       = bot.Map.Bonuses[bonusID];
            var terrsToTake = bonus.Territories.ExceptOne(terrID).ToHashSet(true);

            return(CaptureTerritories.TryFindTurnsToTake(bot, path, bot.Settings.InitialPlayerArmiesPerTerritory, bot.Settings.MinimumArmyBonus, terrsToTake, o => o.OwnerPlayerID == TerritoryStanding.AvailableForDistribution ? bot.Settings.InitialNeutralsInDistribution : o.NumArmies.DefensePower));
        }