public string GetCondition() { return(Bonues.GetCondition()); }
public bool IsOfType(DamageType type) { return(Bonues.IsOfType(type)); }
public bool IsActive(GetBonusDto bonus) { return(Bonues.IsActive(bonus)); }
public DiceRoll GetBonus(GetBonusDto bonusDto) { return(Bonues.GetBonus(bonusDto)); }
public bool ShouldApplyToSubType(Guid?subtype) { return(Bonues.ShouldApplyToSubType(subtype)); }
public bool ShouldApplyTo(GameId idAble, Type overrideType = null) { return(Bonues.ShouldApplyTo(idAble, overrideType)); }