private void OnClickHandler()
    {
        if (_isGameplayStarted == false)
        {
            return;
        }

        _boneGenerator.TryThrowBones();
    }
Exemplo n.º 2
0
    private IEnumerator ThrowDelay()
    {
        yield return(new WaitForSeconds(_throwDelay));

        _boneGenerator.TryThrowBones();

        _throwDelayCoroutine = null;
    }