private void OnClickHandler()
    {
        if (_isGameplayStarted == false)
        {
            return;
        }

        _boneGenerator.TryThrowBones();
    }
Exemple #2
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    private IEnumerator ThrowDelay()
    {
        yield return(new WaitForSeconds(_throwDelay));

        _boneGenerator.TryThrowBones();

        _throwDelayCoroutine = null;
    }