public void UpBombAmount() { playerBombSpawner.bombAmountIncrease(); }
public void Explode() { mapDestroyer.Explode(transform.position, bombPower); playerBombSpawner.bombAmountIncrease(); Destroy(gameObject); }
public void UpBombAmount() { playerBombSpawner.bombAmountIncrease(); }
public void Explode() { mapDestroyer.Explode(transform.position, bombPower); playerBombSpawner.bombAmountIncrease(); Destroy(gameObject); }