/// <summary> /// Stop game activities. /// </summary> public void Pause() { print("WavesManager: Pause"); waveActive = false; bombSpawner.Pause(); boostersSpawner.Pause(); blade.gameObject.SetActive(false); }
/// <summary> /// Stop game activities. /// </summary> public void Pause() { print("WavesManager: Pause"); waveActive = false; bombSpawner.Pause(); boostersSpawner.Pause(); blade.gameObject.SetActive(false); }