void Start()
    {
        myRigidbody = GetComponent <Rigidbody>();
        animHandler = GameObject.FindObjectOfType <ApparentWindAnimHandler>();

        currentPOS = BoatPointOfSail.InIrons;
    }
    void Start()
    {
        myRigidbody = GetComponent<Rigidbody>();
        animHandler = GameObject.FindObjectOfType<ApparentWindAnimHandler>();

        currentPOS = BoatPointOfSail.InIrons;
    }