void Start() { myRigidbody = GetComponent <Rigidbody>(); animHandler = GameObject.FindObjectOfType <ApparentWindAnimHandler>(); currentPOS = BoatPointOfSail.InIrons; }
void Start() { myRigidbody = GetComponent<Rigidbody>(); animHandler = GameObject.FindObjectOfType<ApparentWindAnimHandler>(); currentPOS = BoatPointOfSail.InIrons; }