Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        var   board = new GameObject("Board");
        float minx = float.MaxValue, miny = float.MaxValue, maxx = float.MinValue, maxy = float.MinValue;

        for (int cur = 0; cur < Walls.Length; ++cur)
        {
            int next = (cur + 1) % Walls.Length;

            BoardUtil.CreateWall(Walls[cur], Walls[next], board, Material);
        }

        BoardUtil.CreateFloor(Walls, board, Material, PhysicMaterial);
    }