Exemplo n.º 1
0
        public void expand()
        {
            List <Move> moves = game.getAvailableMoves();

            foreach (Move move in moves)
            {
                BoardGame clone = game.Clone() as BoardGame;
                if (previousMove != null)
                {
                    move.setOwner(alternateColour(previousMove.owner));
                }
                else
                {
                    move.setOwner(colour);
                }
                clone.makeMove(move);
                INode child = new Node(clone, this, move, colour);
                children.Add(child);
            }
        }
Exemplo n.º 2
0
        public List <INode> process(BoardGame game, PlayerColour colour)
        {
            DateTime startTime = DateTime.UtcNow;
            TimeSpan duration  = TimeSpan.FromSeconds(2);
            INode    root      = nodeService.createNode(game.Clone() as BoardGame, colour);

            root.expand();
            for (int i = 0; i < 3000; i++)
            {
                expansion(traverse(root));
            }
            return(root.getChildren());
        }
Exemplo n.º 3
0
        private void HandleAiMove(Player Ai, BoardGame game, BoardGameDTO result, List <Player> players)
        {
            List <INode> nodes = nodeService.process(game, Ai.getColour());
            Player       next  = players.Find(x => !x.getColour().Equals(Ai.getColour()));
            INode        move  = Ai.makeMove(game.Clone() as BoardGame, nodes, next.getUserId());

            provider.updateUser(Ai.getUserId(), move.getReward());
            game.makeMove(move.getMove());
            List <List <BoardGame> > board = game.getBoard();

            result.lastMove       = move.getMove();
            result.cur            = convertToJObject(next);
            result.lastMoveRating = move.getReward();
            int    place = 0;
            double high  = -1;
            double low   = 1;

            foreach (INode node in nodes)
            {
                double reward = node.getReward();
                if (reward > high)
                {
                    high = reward;
                }
                if (reward < low)
                {
                    low = reward;
                }
                if (move.getReward() < reward)
                {
                    place++;
                }
            }
            provider.saveMove(Ai.getUserId(), move.getReward(), place);
            result.highOption = high;
            result.lowOption  = low;
        }