/// <summary>
        /// Erweitert die Ursprüngliche methode dahingehend, dass der Paragraph nur hinzugefügt wird, wenn er nicht leer ist
        /// </summary>
        /// <param name="col"></param>
        /// <param name="reference"></param>
        /// <param name="newParapgraph"></param>
        /// <param name="removeEmpty"></param>
        public static void InsertBefore(this BlockCollection col, Paragraph reference, Paragraph newParapgraph, bool removeEmpty)
        {
            if (newParapgraph.IsEmpty() && removeEmpty)
            {
                return;
            }

            col.InsertBefore(reference, newParapgraph);
        }
Exemplo n.º 2
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        private void ChatWriteStrings(string[] mStr)
        {
            Paragraph paragraph = new Paragraph();

            paragraph.Inlines.Add(new Bold(new Run(DateTime.Now.ToString() + "\r\n")));

            foreach (string item in mStr)
            {
                paragraph.Inlines.Add(new Run(item + "\r\n"));
            }

            BlockCollection Blocks = lbChat.Document.Blocks;

            if (Blocks.Count == 0)
            {
                Blocks.Add(paragraph);
            }
            else
            {
                Blocks.InsertBefore(Blocks.FirstBlock, paragraph);
            }
        }
 public void InsertSections(BlockCollection blocks, int hdDepth)
 {
     var cur = blocks.FirstBlock;
     while (cur != null)
     {
         if (GetHeadingDepth(cur) >= hdDepth)
         {
             var sec = new Section();
             sec.BorderThickness = new Thickness(2);
             sec.BorderBrush = new SolidColorBrush(Colors.Gray);
             sec.Margin = new Thickness(5);
             blocks.InsertBefore(cur, sec);
             blocks.Remove(cur);
             sec.Blocks.Add(cur);
             cur = sec.NextBlock;
             while (cur != null)
             {
                 int depth = GetHeadingDepth(cur);
                 if (0<depth && depth <= hdDepth) break;
                 var next = cur.NextBlock;
                 blocks.Remove(cur);
                 sec.Blocks.Add(cur);
                 cur = next;
             }
             InsertSections(sec.Blocks, hdDepth + 1);
         }
         else
         {
             cur = cur.NextBlock;
         }
     }
 }