private void GenerateBlockForIsland(Vector3i worldPos, int deep, int height) { Biome biome = bmanager.getBiome(worldPos); if (biome != null) { map.SetBlock(biome.surfaceBlock, worldPos); } }
private void GenerateBlockForIsland(Vector3i worldPos, int deep, int height) { Biome biome = bmanager.getBiome(worldPos); if (biome != null) { map.SetBlock(biome.surfaceBlock, worldPos); } }