public void Generate() { var sw = Stopwatch.StartNew(); ClearMap(); m_biomeManager.Generate(); for (int i = -1; i <= 1; ++i) { for (int j = -1; j <= 1; ++j) { SpawnChunkAt(i, j); } } sw.Stop(); Debug.Log(string.Format("WorldMap: Initial map generation took {0} ms", sw.ElapsedMilliseconds)); }