Exemplo n.º 1
0
        public static void HandleQuestQueryResponse(Packet packet)
        {
            packet.ReadInt32("Entry");

            Bit hasData = packet.ReadBit("Has Data");

            if (!hasData)
            {
                return; // nothing to do
            }
            var id = packet.ReadEntry("Quest ID");

            QuestTemplate quest = new QuestTemplate
            {
                ID = (uint)id.Key
            };

            quest.QuestType          = packet.ReadInt32E <QuestType>("QuestType");
            quest.QuestLevel         = packet.ReadInt32("QuestLevel");
            quest.QuestPackageID     = packet.ReadUInt32("QuestPackageID");
            quest.MinLevel           = packet.ReadInt32("QuestMinLevel");
            quest.QuestSortID        = (QuestSort)packet.ReadUInt32("QuestSortID");
            quest.QuestInfoID        = packet.ReadInt32E <QuestInfo>("QuestInfoID");
            quest.SuggestedGroupNum  = packet.ReadUInt32("SuggestedGroupNum");
            quest.RewardNextQuest    = packet.ReadUInt32("RewardNextQuest");
            quest.RewardXPDifficulty = packet.ReadUInt32("RewardXPDifficulty");

            quest.RewardXPMultiplier = packet.ReadSingle("RewardXPMultiplier");

            quest.RewardMoney           = packet.ReadInt32("RewardMoney");
            quest.RewardMoneyDifficulty = packet.ReadUInt32("RewardMoneyDifficulty");

            quest.RewardMoneyMultiplier = packet.ReadSingle("RewardMoneyMultiplier");

            quest.RewardBonusMoney   = packet.ReadUInt32("RewardBonusMoney");
            quest.RewardDisplaySpell = packet.ReadUInt32("RewardDisplaySpell");
            quest.RewardSpellWod     = packet.ReadUInt32("RewardSpell");
            quest.RewardHonorWod     = packet.ReadUInt32("RewardHonor");

            quest.RewardKillHonor = packet.ReadSingle("RewardKillHonor");

            quest.StartItem = packet.ReadUInt32("StartItem");
            quest.Flags     = packet.ReadUInt32E <QuestFlags>("Flags");
            quest.FlagsEx   = packet.ReadUInt32E <QuestFlags2>("FlagsEx");

            quest.RewardItem       = new uint?[4];
            quest.RewardAmount     = new uint?[4];
            quest.ItemDrop         = new uint?[4];
            quest.ItemDropQuantity = new uint?[4];
            for (int i = 0; i < 4; ++i)
            {
                quest.RewardItem[i]       = packet.ReadUInt32("RewardItems", i);
                quest.RewardAmount[i]     = packet.ReadUInt32("RewardAmount", i);
                quest.ItemDrop[i]         = packet.ReadUInt32("ItemDrop", i);
                quest.ItemDropQuantity[i] = packet.ReadUInt32("ItemDropQuantity", i);
            }

            quest.RewardChoiceItemID        = new uint?[6];
            quest.RewardChoiceItemQuantity  = new uint?[6];
            quest.RewardChoiceItemDisplayID = new uint?[6];
            for (int i = 0; i < 6; ++i) // CliQuestInfoChoiceItem
            {
                quest.RewardChoiceItemID[i]        = packet.ReadUInt32("RewardChoiceItemID", i);
                quest.RewardChoiceItemQuantity[i]  = packet.ReadUInt32("RewardChoiceItemQuantity", i);
                quest.RewardChoiceItemDisplayID[i] = packet.ReadUInt32("RewardChoiceItemDisplayID", i);
            }

            quest.POIContinent = packet.ReadUInt32("POIContinent");

            quest.POIx = packet.ReadSingle("POIx");
            quest.POIy = packet.ReadSingle("POIy");

            quest.POIPriorityWod      = packet.ReadInt32("POIPriority");
            quest.RewardTitle         = packet.ReadUInt32("RewardTitle");
            quest.RewardTalents       = packet.ReadUInt32("RewardTalents");
            quest.RewardArenaPoints   = packet.ReadUInt32("RewardArenaPoints");
            quest.RewardSkillLineID   = packet.ReadUInt32("RewardSkillLineID");
            quest.RewardNumSkillUps   = packet.ReadUInt32("RewardNumSkillUps");
            quest.QuestGiverPortrait  = packet.ReadUInt32("PortraitGiver");
            quest.QuestTurnInPortrait = packet.ReadUInt32("PortraitTurnIn");

            quest.RewardFactionID       = new uint?[5];
            quest.RewardFactionValue    = new int?[5];
            quest.RewardFactionOverride = new int?[5];
            for (int i = 0; i < 5; ++i)
            {
                quest.RewardFactionID[i]       = packet.ReadUInt32("RewardFactionID", i);
                quest.RewardFactionValue[i]    = packet.ReadInt32("RewardFactionValue", i);
                quest.RewardFactionOverride[i] = packet.ReadInt32("RewardFactionOverride", i);
            }

            quest.RewardFactionFlags = packet.ReadUInt32("RewardFactionFlags");

            quest.RewardCurrencyID    = new uint?[4];
            quest.RewardCurrencyCount = new uint?[4];
            for (int i = 0; i < 4; ++i)
            {
                quest.RewardCurrencyID[i]    = packet.ReadUInt32("RewardCurrencyID");
                quest.RewardCurrencyCount[i] = packet.ReadUInt32("RewardCurrencyQty");
            }

            quest.SoundAccept = packet.ReadUInt32("AcceptedSoundKitID");
            quest.SoundTurnIn = packet.ReadUInt32("CompleteSoundKitID");
            quest.AreaGroupID = packet.ReadUInt32("AreaGroupID");
            quest.TimeAllowed = packet.ReadUInt32("TimeAllowed");
            uint int2946 = packet.ReadUInt32("CliQuestInfoObjective");

            quest.AllowableRacesWod = packet.ReadInt32("AllowableRaces");

            for (int i = 0; i < int2946; ++i)
            {
                var objectiveId = packet.ReadEntry("Id", i);

                QuestObjective questInfoObjective = new QuestObjective
                {
                    ID      = (uint)objectiveId.Key,
                    QuestID = (uint)id.Key
                };
                questInfoObjective.Type         = packet.ReadByteE <QuestRequirementType>("Quest Requirement Type", i);
                questInfoObjective.StorageIndex = packet.ReadSByte("StorageIndex", i);
                questInfoObjective.ObjectID     = packet.ReadInt32("ObjectID", i);
                questInfoObjective.Amount       = packet.ReadInt32("Amount", i);
                questInfoObjective.Flags        = packet.ReadUInt32("Flags", i);
                questInfoObjective.UnkFloat     = packet.ReadSingle("Float5", i);

                int int280 = packet.ReadInt32("VisualEffects", i);
                for (int j = 0; j < int280; ++j)
                {
                    QuestVisualEffect questVisualEffect = new QuestVisualEffect
                    {
                        ID           = questInfoObjective.ID,
                        Index        = (uint)j,
                        VisualEffect = packet.ReadInt32("VisualEffectId", i, j)
                    };

                    Storage.QuestVisualEffects.Add(questVisualEffect, packet.TimeSpan);
                }

                packet.ResetBitReader();

                uint bits6 = packet.ReadBits(8);
                questInfoObjective.Description = packet.ReadWoWString("Description", bits6, i);

                if (BinaryPacketReader.GetLocale() != LocaleConstant.enUS && questInfoObjective.Description != string.Empty)
                {
                    QuestObjectivesLocale localesQuestObjectives = new QuestObjectivesLocale
                    {
                        ID           = (uint)objectiveId.Key,
                        QuestId      = (uint)id.Key,
                        StorageIndex = questInfoObjective.StorageIndex,
                        Description  = questInfoObjective.Description
                    };

                    Storage.LocalesQuestObjectives.Add(localesQuestObjectives, packet.TimeSpan);
                }

                Storage.QuestObjectives.Add(questInfoObjective, packet.TimeSpan);
            }

            packet.ResetBitReader();

            uint bits26   = packet.ReadBits(9);
            uint bits154  = packet.ReadBits(12);
            uint bits904  = packet.ReadBits(12);
            uint bits1654 = packet.ReadBits(9);
            uint bits1789 = packet.ReadBits(10);
            uint bits2045 = packet.ReadBits(8);
            uint bits2109 = packet.ReadBits(10);
            uint bits2365 = packet.ReadBits(8);
            uint bits2429 = packet.ReadBits(11);

            quest.LogTitle             = packet.ReadWoWString("LogTitle", bits26);
            quest.LogDescription       = packet.ReadWoWString("LogDescription", bits154);
            quest.QuestDescription     = packet.ReadWoWString("QuestDescription", bits904);
            quest.AreaDescription      = packet.ReadWoWString("AreaDescription", bits1654);
            quest.QuestGiverTextWindow = packet.ReadWoWString("PortraitGiverText", bits1789);
            quest.QuestGiverTargetName = packet.ReadWoWString("PortraitGiverName", bits2045);
            quest.QuestTurnTextWindow  = packet.ReadWoWString("PortraitTurnInText", bits2109);
            quest.QuestTurnTargetName  = packet.ReadWoWString("PortraitTurnInName", bits2365);
            quest.QuestCompletionLog   = packet.ReadWoWString("QuestCompletionLog", bits2429);

            if (BinaryPacketReader.GetLocale() != LocaleConstant.enUS)
            {
                LocalesQuest localesQuest = new LocalesQuest
                {
                    ID                 = (uint)id.Key,
                    Locale             = BinaryPacketReader.GetClientLocale(),
                    LogTitle           = quest.LogTitle,
                    LogDescription     = quest.LogDescription,
                    QuestDescription   = quest.QuestDescription,
                    AreaDescription    = quest.AreaDescription,
                    PortraitGiverText  = quest.QuestGiverTextWindow,
                    PortraitGiverName  = quest.QuestGiverTargetName,
                    PortraitTurnInText = quest.QuestTurnTextWindow,
                    PortraitTurnInName = quest.QuestTurnTargetName,
                    QuestCompletionLog = quest.QuestCompletionLog
                };

                Storage.LocalesQuests.Add(localesQuest, packet.TimeSpan);
            }

            Storage.QuestTemplates.Add(quest, packet.TimeSpan);
        }