public Vector3 GetPoint(float t) { return(Beizer.GetPoint(points[0], points[1], points[2], t)); }
public Vector3 GetPoint(float t) { return(transform.TransformPoint(Beizer.GetPoint(points[0], points[1], points[2], t))); }
public Vector3 GetPoint(float t) { return(Beizer.GetPoint(points[0], points[1], points[2], t)); }
public Vector3 GetPoint(float t) { return(transform.TransformPoint(Beizer.GetPoint(points[0], points[1], points[2], t))); }