//清除当前 //脱离战斗的时候必须调用 public void ClearAllBlocks() { if (_isInit && _currentBattlebox != null) { _currentBattlebox.ClearAllBlocks(); } }
private void ChangeEditStatus(bool value) { IsSceneEditing = value; Debug.Log(IsSceneEditing ? $"开始编辑" : "结束编辑"); if (IsSceneEditing) { myScript.Init(); myScript.DrawAllBlocks(true); } else { myScript.ClearAllBlocks(); } }