Exemple #1
0
 //清除当前
 //脱离战斗的时候必须调用
 public void ClearAllBlocks()
 {
     if (_isInit && _currentBattlebox != null)
     {
         _currentBattlebox.ClearAllBlocks();
     }
 }
Exemple #2
0
 private void ChangeEditStatus(bool value)
 {
     IsSceneEditing = value;
     Debug.Log(IsSceneEditing ? $"开始编辑" : "结束编辑");
     if (IsSceneEditing)
     {
         myScript.Init();
         myScript.DrawAllBlocks(true);
     }
     else
     {
         myScript.ClearAllBlocks();
     }
 }