// Use this for initialization public override void Start() { base.Start(); state = TankState.attacking; characterType = CharacterConstants.CharacterType.enemy; //set our tank's abilities abilityOne = new MoveScript(this); abilityTwo = new BasicAttackScript(this); abilityThree = new PushScript(this); }
// Use this for initialization public override void Start() { base.Start(); //set the character type characterType = CharacterConstants.CharacterType.player; //set our fighter's abilities abilityOne = new MoveScript(this); abilityTwo = new BasicAttackScript(this); //abilityThree = new ComboScript(this); //abilityFour = new CircleAttack(this); //abilityFive = new StompScript(this); }
// Use this for initialization public override void Start() { base.Start(); state = GnollState.attacking; characterType = CharacterConstants.CharacterType.enemy; //set our gnoll's abilities abilityOne = new MoveScript(this); abilityTwo = new BasicAttackScript(this); abilityThree = new RockThrowScript(this); }