Ejemplo n.º 1
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        state = TankState.attacking;
        characterType = CharacterConstants.CharacterType.enemy;

        //set our tank's abilities
        abilityOne = new MoveScript(this);
        abilityTwo = new BasicAttackScript(this);
        abilityThree = new PushScript(this);
    }
Ejemplo n.º 2
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();

        //set the character type
        characterType = CharacterConstants.CharacterType.player;

        //set our fighter's abilities
        abilityOne = new MoveScript(this);
        abilityTwo = new BasicAttackScript(this);
        //abilityThree = new ComboScript(this);
        //abilityFour = new CircleAttack(this);
        //abilityFive = new StompScript(this);
    }
Ejemplo n.º 3
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        state = GnollState.attacking;
        characterType = CharacterConstants.CharacterType.enemy;

        //set our gnoll's abilities
        abilityOne = new MoveScript(this);
        abilityTwo = new BasicAttackScript(this);
        abilityThree = new RockThrowScript(this);
    }