Exemplo n.º 1
0
    IEnumerator PlayDead(BaseDuckling DuckBody)
    {
        DuckBody.myAnimator.SetBool("IsShot", true);
        yield return(new WaitForSeconds(time));

        DuckBody.myAnimator.SetBool("IsShot", false);

        DuckBody.StopCoroutine(PlayDead(DuckBody));
        DuckBody.currentHealth = 1;
        DuckBody.speed         = 2;
        DuckBody.ChangeState("fly");
        DuckBody.transform.gameObject.SetActive(false);
    }