Exemplo n.º 1
0
    IEnumerator PlayDead(BaseDuckling DuckBody)
    {
        DuckBody.myAnimator.SetBool("IsShot", true);
        yield return(new WaitForSeconds(time));

        DuckBody.myAnimator.SetBool("IsShot", false);

        DuckBody.StopCoroutine(PlayDead(DuckBody));
        DuckBody.currentHealth = 1;
        DuckBody.speed         = 2;
        DuckBody.ChangeState("fly");
        DuckBody.transform.gameObject.SetActive(false);
    }
Exemplo n.º 2
0
    public override void OnUpdate(BaseDuckling duckling)
    {
        if (duckling.currentHealth <= 0)
        {
            duckling.ChangeState("dead");
        }

        //Check if you are at target position
        if (duckling.transform.position.x == duckling.targets[myTarget].transform.position.x)
        {
            if (duckling.transform.position.y == duckling.targets[myTarget].transform.position.y)
            {
                //if so then go to new target posiiton
                myTarget = Random.Range(0, duckling.targets.Count);
            }
        }
        //move towards your current target if you are not dead
        currentTarget = new Vector2(duckling.targets[myTarget].transform.position.x, duckling.targets[myTarget].transform.position.y);
        duckling.transform.position = Vector2.MoveTowards(duckling.transform.position, currentTarget, mySpeed * Time.deltaTime);
    }