Exemplo n.º 1
0
    private void ShowCreationQueue()
    {
        DestroyUnitCreationButtons();

        if (currentResource != null || currentBarrack != null)
        {
            UnitTypes[] creationUnitQueue = null;

            if (currentResource != null)
            {
                creationUnitQueue = new UnitTypes[currentResource.getNumberElements()];
                creationUnitQueue = currentResource.getCreationQueue().ToArray();
            }
            else if (currentBarrack != null)
            {
                creationUnitQueue = new UnitTypes[currentBarrack.getNumberElements()];
                creationUnitQueue = currentBarrack.getCreationQueue().ToArray();
            }

            for (int i = 0; i < creationUnitQueue.Length; i++)
            {
                UnitTypes type         = creationUnitQueue[i];
                Vector2   buttonCenter = new Vector2();
                buttonCenter.x = creationQueueInitialPoint.x + unitCreationPanel.x / 2f + (creationQueueButtonSize.x * i) + creationQueueButtonSize.x / 2f;
                buttonCenter.y = creationQueueInitialPoint.y - unitCreationPanel.y;
                GameObject button = CreateCreationUnitButton(buttonCenter, type, i);
                creationQueueButtons.Add(button);
            }
        }
    }