// Update is called once per frame void Update() { if (queuedUnits > 0) { foreach (BarracksScript Barrack in UnitBarracks) { if (!Barrack.IsTraining) { if (Barrack.CreateUnit()) { queuedUnits--; if (queuedUnits <= 0) { break; } } } } } }
// Update is called once per frame void Update() { if (queuedUnits > 0) { foreach (BarracksScript Barrack in UnitBarracks) { if (!Barrack.IsTraining) { if (Barrack.CreateUnit()) { queuedUnits--; if (queuedUnits <= 0) { break; } } } } } }