Exemplo n.º 1
0
    /// <summary>
    ///
    /// </summary>
    void Start()
    {
        // get all available positions
        for (int i = 0; i < m_spawnPositions.Count; i++)
        {
            Transform spawnTransform = m_spawnPositions[i];
            m_availableSpawnPositions.Add(spawnTransform);
        }

        // spawn bandits
        for (int i = 0; i < m_numberToSpawn; i++)
        {
            // pick a random spawn point
            int       randomIndex    = Random.Range(0, m_availableSpawnPositions.Count);
            Transform spawnTransform = m_availableSpawnPositions[randomIndex];
            m_availableSpawnPositions.RemoveAt(randomIndex); // position no longer available

            // spawn bandit
            GameObject bandit = Instantiate(m_banditPrefab, spawnTransform);
            m_bandits.Add(bandit);

            // inject bandit spawner dependency into bandit
            Bandit banditScript = bandit.GetComponent <Bandit>();
            banditScript.SetBanditSpawner(this);
            banditScript.SetFireTime(Mathf.Lerp(m_fireTimeRange.x, m_fireTimeRange.y, i / (float)m_numberToSpawn));
        }
    }