public void Initialize() { backpack.CurrentState = BackpackStates.INHAND; backpackFX.ToggleTrails(false); backpackFX.SwitchHasBackback(true); backpackFX.RippleEffect(backpack.transform.position); backpackFX.HideBackpack(); backpack.IsAiming = false; }
public void Initialize() { backpack.CurrentState = BackpackStates.INFLIGHT; backpackFX.ToggleTrails(true); backpackFX.SwitchHasBackback(false); backpackFX.ShowBackpack(); backpack.RBody.DOMove(backpack.TeleportDestination, backpack.MovementTime, false).OnComplete(OnMoveCompleted); }