public void Initialize()
    {
        backpack.CurrentState = BackpackStates.INHAND;
        backpackFX.ToggleTrails(false);
        backpackFX.SwitchHasBackback(true);
        backpackFX.RippleEffect(backpack.transform.position);
        backpackFX.HideBackpack();

        backpack.IsAiming = false;
    }
    public void Initialize()
    {
        backpack.CurrentState = BackpackStates.INFLIGHT;

        backpackFX.ToggleTrails(true);
        backpackFX.SwitchHasBackback(false);
        backpackFX.ShowBackpack();

        backpack.RBody.DOMove(backpack.TeleportDestination, backpack.MovementTime, false).OnComplete(OnMoveCompleted);
    }